Game.Prefabs.EmissiveProperties+Purpose
Assembly: Game
Namespace: Game.Prefabs
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum Purpose : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Prefabs.EmissiveProperties+Purpose None;
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLight;
public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_HighBeam;
public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_LowBeam;
public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalRight;
public static const Game.Prefabs.EmissiveProperties+Purpose RearLight;
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeLight;
public static const Game.Prefabs.EmissiveProperties+Purpose ReverseLight;
public static const Game.Prefabs.EmissiveProperties+Purpose Clearance;
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightRight;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup1;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup2;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup3;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup4;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup5;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup6;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup7;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup8;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup9;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup10;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup11;
public static const Game.Prefabs.EmissiveProperties+Purpose Interior1;
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightAlt;
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Red;
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Yellow;
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Green;
public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Stop;
public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Walk;
public static const Game.Prefabs.EmissiveProperties+Purpose RailCrossing_Stop;
public static const Game.Prefabs.EmissiveProperties+Purpose Dashboard;
public static const Game.Prefabs.EmissiveProperties+Purpose Clearance2;
public static const Game.Prefabs.EmissiveProperties+Purpose NeonSign;
public static const Game.Prefabs.EmissiveProperties+Purpose DecorativeLight;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency1;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency2;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency3;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency4;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency5;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency6;
public static const Game.Prefabs.EmissiveProperties+Purpose MarkerLights;
public static const Game.Prefabs.EmissiveProperties+Purpose CollectionLights;
public static const Game.Prefabs.EmissiveProperties+Purpose RearAlarmLights;
public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsRight;
public static const Game.Prefabs.EmissiveProperties+Purpose TaxiSign;
public static const Game.Prefabs.EmissiveProperties+Purpose Warning1;
public static const Game.Prefabs.EmissiveProperties+Purpose Warning2;
public static const Game.Prefabs.EmissiveProperties+Purpose WorkLights;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency7;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency8;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency9;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency10;
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalRight;
public static const Game.Prefabs.EmissiveProperties+Purpose TaxiLights;
public static const Game.Prefabs.EmissiveProperties+Purpose LandingLights;
public static const Game.Prefabs.EmissiveProperties+Purpose WingInspectionLights;
public static const Game.Prefabs.EmissiveProperties+Purpose LogoLights;
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightRight;
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLights;
public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsRed;
public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsWhite;
public static const Game.Prefabs.EmissiveProperties+Purpose SearchLightsFront;
public static const Game.Prefabs.EmissiveProperties+Purpose SearchLights360;
public static const Game.Prefabs.EmissiveProperties+Purpose NumberLight;
public static const Game.Prefabs.EmissiveProperties+Purpose Interior2;
public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightRight;
public static const Game.Prefabs.EmissiveProperties+Purpose EffectSource;
public static const Game.Prefabs.EmissiveProperties+Purpose BuildingActive;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Prefabs.EmissiveProperties+Purpose None
public static const Game.Prefabs.EmissiveProperties+Purpose None;
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLight
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLight;
public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_HighBeam
public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_HighBeam;
public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_LowBeam
public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_LowBeam;
public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalLeft
public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalRight
public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalRight;
public static const Game.Prefabs.EmissiveProperties+Purpose RearLight
public static const Game.Prefabs.EmissiveProperties+Purpose RearLight;
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeLight
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeLight;
public static const Game.Prefabs.EmissiveProperties+Purpose ReverseLight
public static const Game.Prefabs.EmissiveProperties+Purpose ReverseLight;
public static const Game.Prefabs.EmissiveProperties+Purpose Clearance
public static const Game.Prefabs.EmissiveProperties+Purpose Clearance;
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightLeft
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightRight
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightRight;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup1
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup1;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup2
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup2;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup3
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup3;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup4
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup4;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup5
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup5;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup6
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup6;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup7
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup7;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup8
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup8;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup9
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup9;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup10
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup10;
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup11
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup11;
public static const Game.Prefabs.EmissiveProperties+Purpose Interior1
public static const Game.Prefabs.EmissiveProperties+Purpose Interior1;
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightAlt
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightAlt;
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Red
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Red;
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Yellow
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Yellow;
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Green
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Green;
public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Stop
public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Stop;
public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Walk
public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Walk;
public static const Game.Prefabs.EmissiveProperties+Purpose RailCrossing_Stop
public static const Game.Prefabs.EmissiveProperties+Purpose RailCrossing_Stop;
public static const Game.Prefabs.EmissiveProperties+Purpose Dashboard
public static const Game.Prefabs.EmissiveProperties+Purpose Dashboard;
public static const Game.Prefabs.EmissiveProperties+Purpose Clearance2
public static const Game.Prefabs.EmissiveProperties+Purpose Clearance2;
public static const Game.Prefabs.EmissiveProperties+Purpose NeonSign
public static const Game.Prefabs.EmissiveProperties+Purpose NeonSign;
public static const Game.Prefabs.EmissiveProperties+Purpose DecorativeLight
public static const Game.Prefabs.EmissiveProperties+Purpose DecorativeLight;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency1
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency1;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency2
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency2;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency3
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency3;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency4
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency4;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency5
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency5;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency6
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency6;
public static const Game.Prefabs.EmissiveProperties+Purpose MarkerLights
public static const Game.Prefabs.EmissiveProperties+Purpose MarkerLights;
public static const Game.Prefabs.EmissiveProperties+Purpose CollectionLights
public static const Game.Prefabs.EmissiveProperties+Purpose CollectionLights;
public static const Game.Prefabs.EmissiveProperties+Purpose RearAlarmLights
public static const Game.Prefabs.EmissiveProperties+Purpose RearAlarmLights;
public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsLeft
public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsRight
public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsRight;
public static const Game.Prefabs.EmissiveProperties+Purpose TaxiSign
public static const Game.Prefabs.EmissiveProperties+Purpose TaxiSign;
public static const Game.Prefabs.EmissiveProperties+Purpose Warning1
public static const Game.Prefabs.EmissiveProperties+Purpose Warning1;
public static const Game.Prefabs.EmissiveProperties+Purpose Warning2
public static const Game.Prefabs.EmissiveProperties+Purpose Warning2;
public static const Game.Prefabs.EmissiveProperties+Purpose WorkLights
public static const Game.Prefabs.EmissiveProperties+Purpose WorkLights;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency7
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency7;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency8
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency8;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency9
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency9;
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency10
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency10;
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalLeft
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalRight
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalRight;
public static const Game.Prefabs.EmissiveProperties+Purpose TaxiLights
public static const Game.Prefabs.EmissiveProperties+Purpose TaxiLights;
public static const Game.Prefabs.EmissiveProperties+Purpose LandingLights
public static const Game.Prefabs.EmissiveProperties+Purpose LandingLights;
public static const Game.Prefabs.EmissiveProperties+Purpose WingInspectionLights
public static const Game.Prefabs.EmissiveProperties+Purpose WingInspectionLights;
public static const Game.Prefabs.EmissiveProperties+Purpose LogoLights
public static const Game.Prefabs.EmissiveProperties+Purpose LogoLights;
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightLeft
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightRight
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightRight;
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLights
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLights;
public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsRed
public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsRed;
public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsWhite
public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsWhite;
public static const Game.Prefabs.EmissiveProperties+Purpose SearchLightsFront
public static const Game.Prefabs.EmissiveProperties+Purpose SearchLightsFront;
public static const Game.Prefabs.EmissiveProperties+Purpose SearchLights360
public static const Game.Prefabs.EmissiveProperties+Purpose SearchLights360;
public static const Game.Prefabs.EmissiveProperties+Purpose NumberLight
public static const Game.Prefabs.EmissiveProperties+Purpose NumberLight;
public static const Game.Prefabs.EmissiveProperties+Purpose Interior2
public static const Game.Prefabs.EmissiveProperties+Purpose Interior2;
public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightLeft
public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightLeft;
public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightRight
public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightRight;
public static const Game.Prefabs.EmissiveProperties+Purpose EffectSource
public static const Game.Prefabs.EmissiveProperties+Purpose EffectSource;
public static const Game.Prefabs.EmissiveProperties+Purpose BuildingActive
public static const Game.Prefabs.EmissiveProperties+Purpose BuildingActive;