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Game.Prefabs.EmissiveProperties+Purpose

Assembly: Game
Namespace: Game.Prefabs

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum Purpose : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Prefabs.EmissiveProperties+Purpose None;
    public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLight;
    public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_HighBeam;
    public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_LowBeam;
    public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalLeft;
    public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalRight;
    public static const Game.Prefabs.EmissiveProperties+Purpose RearLight;
    public static const Game.Prefabs.EmissiveProperties+Purpose BrakeLight;
    public static const Game.Prefabs.EmissiveProperties+Purpose ReverseLight;
    public static const Game.Prefabs.EmissiveProperties+Purpose Clearance;
    public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightLeft;
    public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightRight;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup1;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup2;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup3;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup4;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup5;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup6;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup7;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup8;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup9;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup10;
    public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup11;
    public static const Game.Prefabs.EmissiveProperties+Purpose Interior1;
    public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightAlt;
    public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Red;
    public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Yellow;
    public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Green;
    public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Stop;
    public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Walk;
    public static const Game.Prefabs.EmissiveProperties+Purpose RailCrossing_Stop;
    public static const Game.Prefabs.EmissiveProperties+Purpose Dashboard;
    public static const Game.Prefabs.EmissiveProperties+Purpose Clearance2;
    public static const Game.Prefabs.EmissiveProperties+Purpose NeonSign;
    public static const Game.Prefabs.EmissiveProperties+Purpose DecorativeLight;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency1;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency2;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency3;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency4;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency5;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency6;
    public static const Game.Prefabs.EmissiveProperties+Purpose MarkerLights;
    public static const Game.Prefabs.EmissiveProperties+Purpose CollectionLights;
    public static const Game.Prefabs.EmissiveProperties+Purpose RearAlarmLights;
    public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsLeft;
    public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsRight;
    public static const Game.Prefabs.EmissiveProperties+Purpose TaxiSign;
    public static const Game.Prefabs.EmissiveProperties+Purpose Warning1;
    public static const Game.Prefabs.EmissiveProperties+Purpose Warning2;
    public static const Game.Prefabs.EmissiveProperties+Purpose WorkLights;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency7;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency8;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency9;
    public static const Game.Prefabs.EmissiveProperties+Purpose Emergency10;
    public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalLeft;
    public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalRight;
    public static const Game.Prefabs.EmissiveProperties+Purpose TaxiLights;
    public static const Game.Prefabs.EmissiveProperties+Purpose LandingLights;
    public static const Game.Prefabs.EmissiveProperties+Purpose WingInspectionLights;
    public static const Game.Prefabs.EmissiveProperties+Purpose LogoLights;
    public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightLeft;
    public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightRight;
    public static const Game.Prefabs.EmissiveProperties+Purpose PositionLights;
    public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsRed;
    public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsWhite;
    public static const Game.Prefabs.EmissiveProperties+Purpose SearchLightsFront;
    public static const Game.Prefabs.EmissiveProperties+Purpose SearchLights360;
    public static const Game.Prefabs.EmissiveProperties+Purpose NumberLight;
    public static const Game.Prefabs.EmissiveProperties+Purpose Interior2;
    public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightLeft;
    public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightRight;
    public static const Game.Prefabs.EmissiveProperties+Purpose EffectSource;
    public static const Game.Prefabs.EmissiveProperties+Purpose BuildingActive;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Prefabs.EmissiveProperties+Purpose None
public static const Game.Prefabs.EmissiveProperties+Purpose None;
  • public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLight
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_HighBeam
public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_HighBeam;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_LowBeam
public static const Game.Prefabs.EmissiveProperties+Purpose Headlight_LowBeam;
  • public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalLeft
public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalLeft;
  • public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalRight
public static const Game.Prefabs.EmissiveProperties+Purpose TurnSignalRight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose RearLight
public static const Game.Prefabs.EmissiveProperties+Purpose RearLight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose BrakeLight
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeLight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose ReverseLight
public static const Game.Prefabs.EmissiveProperties+Purpose ReverseLight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Clearance
public static const Game.Prefabs.EmissiveProperties+Purpose Clearance;
  • public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightLeft
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightLeft;
  • public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightRight
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightRight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup1
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup1;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup2
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup2;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup3
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup3;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup4
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup4;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup5
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup5;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup6
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup6;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup7
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup7;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup8
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup8;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup9
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup9;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup10
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup10;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup11
public static const Game.Prefabs.EmissiveProperties+Purpose SignalGroup11;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Interior1
public static const Game.Prefabs.EmissiveProperties+Purpose Interior1;
  • public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightAlt
public static const Game.Prefabs.EmissiveProperties+Purpose DaytimeRunningLightAlt;
  • public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Red
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Red;
  • public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Yellow
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Yellow;
  • public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Green
public static const Game.Prefabs.EmissiveProperties+Purpose TrafficLight_Green;
  • public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Stop
public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Stop;
  • public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Walk
public static const Game.Prefabs.EmissiveProperties+Purpose PedestrianLight_Walk;
  • public static const Game.Prefabs.EmissiveProperties+Purpose RailCrossing_Stop
public static const Game.Prefabs.EmissiveProperties+Purpose RailCrossing_Stop;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Dashboard
public static const Game.Prefabs.EmissiveProperties+Purpose Dashboard;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Clearance2
public static const Game.Prefabs.EmissiveProperties+Purpose Clearance2;
  • public static const Game.Prefabs.EmissiveProperties+Purpose NeonSign
public static const Game.Prefabs.EmissiveProperties+Purpose NeonSign;
  • public static const Game.Prefabs.EmissiveProperties+Purpose DecorativeLight
public static const Game.Prefabs.EmissiveProperties+Purpose DecorativeLight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency1
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency1;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency2
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency2;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency3
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency3;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency4
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency4;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency5
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency5;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency6
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency6;
  • public static const Game.Prefabs.EmissiveProperties+Purpose MarkerLights
public static const Game.Prefabs.EmissiveProperties+Purpose MarkerLights;
  • public static const Game.Prefabs.EmissiveProperties+Purpose CollectionLights
public static const Game.Prefabs.EmissiveProperties+Purpose CollectionLights;
  • public static const Game.Prefabs.EmissiveProperties+Purpose RearAlarmLights
public static const Game.Prefabs.EmissiveProperties+Purpose RearAlarmLights;
  • public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsLeft
public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsLeft;
  • public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsRight
public static const Game.Prefabs.EmissiveProperties+Purpose FrontAlarmLightsRight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose TaxiSign
public static const Game.Prefabs.EmissiveProperties+Purpose TaxiSign;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Warning1
public static const Game.Prefabs.EmissiveProperties+Purpose Warning1;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Warning2
public static const Game.Prefabs.EmissiveProperties+Purpose Warning2;
  • public static const Game.Prefabs.EmissiveProperties+Purpose WorkLights
public static const Game.Prefabs.EmissiveProperties+Purpose WorkLights;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency7
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency7;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency8
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency8;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency9
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency9;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Emergency10
public static const Game.Prefabs.EmissiveProperties+Purpose Emergency10;
  • public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalLeft
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalLeft;
  • public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalRight
public static const Game.Prefabs.EmissiveProperties+Purpose BrakeAndTurnSignalRight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose TaxiLights
public static const Game.Prefabs.EmissiveProperties+Purpose TaxiLights;
  • public static const Game.Prefabs.EmissiveProperties+Purpose LandingLights
public static const Game.Prefabs.EmissiveProperties+Purpose LandingLights;
  • public static const Game.Prefabs.EmissiveProperties+Purpose WingInspectionLights
public static const Game.Prefabs.EmissiveProperties+Purpose WingInspectionLights;
  • public static const Game.Prefabs.EmissiveProperties+Purpose LogoLights
public static const Game.Prefabs.EmissiveProperties+Purpose LogoLights;
  • public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightLeft
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightLeft;
  • public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightRight
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLightRight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose PositionLights
public static const Game.Prefabs.EmissiveProperties+Purpose PositionLights;
  • public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsRed
public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsRed;
  • public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsWhite
public static const Game.Prefabs.EmissiveProperties+Purpose AntiCollisionLightsWhite;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SearchLightsFront
public static const Game.Prefabs.EmissiveProperties+Purpose SearchLightsFront;
  • public static const Game.Prefabs.EmissiveProperties+Purpose SearchLights360
public static const Game.Prefabs.EmissiveProperties+Purpose SearchLights360;
  • public static const Game.Prefabs.EmissiveProperties+Purpose NumberLight
public static const Game.Prefabs.EmissiveProperties+Purpose NumberLight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose Interior2
public static const Game.Prefabs.EmissiveProperties+Purpose Interior2;
  • public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightLeft
public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightLeft;
  • public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightRight
public static const Game.Prefabs.EmissiveProperties+Purpose BoardingLightRight;
  • public static const Game.Prefabs.EmissiveProperties+Purpose EffectSource
public static const Game.Prefabs.EmissiveProperties+Purpose EffectSource;
  • public static const Game.Prefabs.EmissiveProperties+Purpose BuildingActive
public static const Game.Prefabs.EmissiveProperties+Purpose BuildingActive;