Game.Prefabs.TriggerPrefabData+PrefabKey
Assembly: Game
Namespace: Game.Prefabs
Type: struct sealed public
Base: System.ValueType
Implements: System.IEquatable<Game.Prefabs.TriggerPrefabData+PrefabKey>
Code
public sealed struct PrefabKey : System.IEquatable<Game.Prefabs.TriggerPrefabData+PrefabKey>
{
public Game.Triggers.TriggerType m_TriggerType;
public Unity.Entities.Entity m_TriggerEntity;
public System.Boolean Equals(Game.Prefabs.TriggerPrefabData+PrefabKey other);
public virtual System.Int32 GetHashCode();
}
Fields
public Game.Triggers.TriggerType m_TriggerType
public Game.Triggers.TriggerType m_TriggerType;
public Unity.Entities.Entity m_TriggerEntity
public Unity.Entities.Entity m_TriggerEntity;
Methods
public Equals(Game.Prefabs.TriggerPrefabData+PrefabKey other) : System.Boolean
public System.Boolean Equals(Game.Prefabs.TriggerPrefabData+PrefabKey other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();