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Game.Prefabs.TriggerPrefabData+PrefabKey

Assembly: Game
Namespace: Game.Prefabs

Type: struct sealed public

Base: System.ValueType
Implements: System.IEquatable<Game.Prefabs.TriggerPrefabData+PrefabKey>

Code

public sealed struct PrefabKey : System.IEquatable<Game.Prefabs.TriggerPrefabData+PrefabKey>
{
    public Game.Triggers.TriggerType m_TriggerType;
    public Unity.Entities.Entity m_TriggerEntity;

    public System.Boolean Equals(Game.Prefabs.TriggerPrefabData+PrefabKey other);
    public virtual System.Int32 GetHashCode();
}

Fields

  • public Game.Triggers.TriggerType m_TriggerType
public Game.Triggers.TriggerType m_TriggerType;
  • public Unity.Entities.Entity m_TriggerEntity
public Unity.Entities.Entity m_TriggerEntity;

Methods

  • public Equals(Game.Prefabs.TriggerPrefabData+PrefabKey other) : System.Boolean
public System.Boolean Equals(Game.Prefabs.TriggerPrefabData+PrefabKey other);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();