Game.Prefabs.NetPieceFlags
Assembly:
Assembly-CSharp (game assembly)
Namespace:
Game.Prefabs
Type:
public enum NetPieceFlags
Base:
System.Enum (underlying type: System.Int32)
Summary:
Bit flags describing characteristics and behaviors of network (net) piece prefabs used by the game (roads, rails, sidewalks, etc.). The enum is marked with [Flags], so values can be combined with bitwise operations to express multiple traits at once. Descriptions below are inferred from the flag names and common use in net/prefab handling; test behavior in-game for exact effects.
Fields
-
PreserveShape = 1
Preserve the original shape of the piece (do not reshape when placing or when adjacent pieces change). -
BlockTraffic = 2
Block vehicle traffic on/through this piece (used for barriers or non-drivable mesh parts). -
BlockCrosswalk = 4
Block pedestrian crosswalks or prevent crosswalk placement/usage at this piece. -
Surface = 8
Indicates this piece is a surface element (e.g., road surface or ground-facing piece). -
DisableTiling = 0x10
Disable automatic texture/material tiling for this piece (keep material un-tiled or use unique UVs). -
LowerBottomToTerrain = 0x20
Lower the bottom geometry of the piece to match terrain height. -
AsymmetricMeshX = 0x40
Mesh is asymmetric along the X axis (affects mirroring or placement behavior on X). -
AsymmetricMeshZ = 0x80
Mesh is asymmetric along the Z axis (affects mirroring or placement behavior on Z). -
HasMesh = 0x100
Piece has a mesh (renderable geometry). Useful to quickly test whether rendering or collision meshes exist. -
Side = 0x200
Marks the piece as a side element (e.g., shoulder, curb, or side decoration). -
RaiseTopToTerrain = 0x400
Raise the top geometry of the piece to match terrain height. -
SmoothTopNormal = 0x800
Smooth normals on the top surface for lighting (reduce hard shading artifacts). -
SkipBottomHalf = 0x1000
Skip rendering or processing of the bottom half of the mesh (optimization or visual choice). -
Top = 0x2000
Marks the piece as a top element. -
Bottom = 0x4000
Marks the piece as a bottom element.
Properties
- None (this is a simple [Flags] enum; use bitwise operations or Enum.HasFlag to query).
Constructors
- None (enum types have implicit construction behavior).
Note: The default enum value (0) means "no flags set"; there is no explicit "None" member defined in this enum.
Methods
- None declared on the enum type. Use standard enum/bitwise operations and System.Enum helpers.
Usage Example
// Combine flags when creating or configuring a piece
NetPieceFlags flags = NetPieceFlags.Surface | NetPieceFlags.HasMesh | NetPieceFlags.SmoothTopNormal;
// Check flags
bool hasMesh = (flags & NetPieceFlags.HasMesh) != 0;
// or
bool isSurface = flags.HasFlag(NetPieceFlags.Surface);
// Add or remove a flag
flags |= NetPieceFlags.DisableTiling; // add
flags &= ~NetPieceFlags.DisableTiling; // remove
{{ These flags control rendering/placement and terrain-fitting behavior of net pieces. Because the exact in-game effects can depend on other prefab settings and code paths, verify changes in a test environment. }}