Game.Prefabs.NetEdgeMatchType
Assembly:
Assembly-CSharp.dll
{{ This enum is defined in the game's main assembly (commonly Assembly-CSharp.dll for Cities: Skylines 2). }}
Namespace: Game.Prefabs
Type:
public enum
Base:
System.Enum
{{ Underlying integral type is int by default (System.Int32) unless otherwise specified. }}
Summary:
{{ NetEdgeMatchType defines options that control how two network edges (for example road/rail segments or prefab edge connections) are compared or matched when the game or a mod attempts to align, snap or validate connections between edges. It expresses whether matching requires both edges to meet criteria, any one of them, or an exclusive condition. }}
Fields
-
Both
{{ Requires that both edges satisfy the match criteria. Use when a match should only be considered valid if both sides conform (e.g., both have the same type or attributes). }} -
Any
{{ A match is valid if at least one of the edges satisfies the criteria. Useful for permissive matching where one-sided compatibility is sufficient. }} -
Exclusive
{{ Indicates exclusive matching — typically used when a match should occur only if exactly one side meets the criteria (not both). Can be used to express mutually exclusive connection rules. }}
Properties
- None.
{{ This enum does not define properties. }}
Constructors
- None (enum has implicit constructors).
{{ Enums do not expose custom constructors; each named value is a constant of the underlying integral type. }}
Methods
- None declared on the enum.
{{ Standard System.Enum methods (ToString, HasFlag, etc.) are available from the base type but no custom methods are declared here. }}
Usage Example
using Game.Prefabs;
public void HandleEdgeMatch(NetEdgeMatchType matchType)
{
switch (matchType)
{
case NetEdgeMatchType.Both:
// require both edges to match
break;
case NetEdgeMatchType.Any:
// allow either edge to satisfy the rule
break;
case NetEdgeMatchType.Exclusive:
// allow only one edge to satisfy the rule
break;
}
}