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Game.Prefabs.Modes.MilestonesMode+ModeData

Assembly: Game
Namespace: Game.Prefabs.Modes

Type: class public

Base: System.Object

Attributes: Serializable

Code

public class ModeData
{
    public Game.Prefabs.MilestonePrefab m_Prefab;
    public System.Int32 m_Reward;
    public System.Int32 m_DevTreePoints;
    public System.Int32 m_MapTiles;
    public System.Int32 m_LoanLimit;
    public System.Int32 m_XpRequried;

    public ModeData();

}

Fields

  • public Game.Prefabs.MilestonePrefab m_Prefab
public Game.Prefabs.MilestonePrefab m_Prefab;
  • public System.Int32 m_Reward
public System.Int32 m_Reward;
  • public System.Int32 m_DevTreePoints
public System.Int32 m_DevTreePoints;
  • public System.Int32 m_MapTiles
public System.Int32 m_MapTiles;
  • public System.Int32 m_LoanLimit
public System.Int32 m_LoanLimit;
  • public System.Int32 m_XpRequried
public System.Int32 m_XpRequried;

Constructors

  • public ModeData()
public ModeData();