Game.Prefabs.Modes.MilestonesMode+ModeData
Assembly: Game
Namespace: Game.Prefabs.Modes
Type: class public
Base: System.Object
Attributes: Serializable
Code
public class ModeData
{
public Game.Prefabs.MilestonePrefab m_Prefab;
public System.Int32 m_Reward;
public System.Int32 m_DevTreePoints;
public System.Int32 m_MapTiles;
public System.Int32 m_LoanLimit;
public System.Int32 m_XpRequried;
public ModeData();
}
Fields
public Game.Prefabs.MilestonePrefab m_Prefab
public Game.Prefabs.MilestonePrefab m_Prefab;
public System.Int32 m_Reward
public System.Int32 m_Reward;
public System.Int32 m_DevTreePoints
public System.Int32 m_DevTreePoints;
public System.Int32 m_MapTiles
public System.Int32 m_MapTiles;
public System.Int32 m_LoanLimit
public System.Int32 m_LoanLimit;
public System.Int32 m_XpRequried
public System.Int32 m_XpRequried;
Constructors
public ModeData()
public ModeData();