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Game.Prefabs.Modes.GameModeRule+ArgumentUnit

Assembly: Game
Namespace: Game.Prefabs.Modes

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum ArgumentUnit : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit integer;
    public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit percentage;
    public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit money;
    public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit xp;
    public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit custom;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit integer
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit integer;
  • public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit percentage
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit percentage;
  • public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit money
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit money;
  • public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit xp
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit xp;
  • public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit custom
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit custom;