Game.Prefabs.Modes.GameModeRule+ArgumentUnit
Assembly: Game
Namespace: Game.Prefabs.Modes
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum ArgumentUnit : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit integer;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit percentage;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit money;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit xp;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit custom;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit integer
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit integer;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit percentage
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit percentage;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit money
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit money;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit xp
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit xp;
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit custom
public static const Game.Prefabs.Modes.GameModeRule+ArgumentUnit custom;