Game.Prefabs.MailAccumulationData
Assembly: Assembly-CSharp (typical game/mod assembly)
Namespace: Game.Prefabs
Type: struct
Base: Implements Unity.Entities.IComponentData, Unity.Entities.IQueryTypeParameter
Summary:
Component (ECS value type) used to mark entities that track mail accumulation. Contains a flag indicating whether mail must be collected and a float2 describing the accumulation rate. The exact interpretation of the two components of m_AccumulationRate is determined by the systems that consume this component.
Fields
-
public bool m_RequireCollect
Indicates whether the entity currently requires collection of accumulated mail. Stored as a simple boolean flag and serialized as part of the component. -
public float2 m_AccumulationRate
Accumulation rate stored as a Unity.Mathematics.float2. The two floats represent rate values used by consuming systems (for example different mail channels or directional/axis-based rates). Units and semantics depend on the consumer logic (e.g., per-second rate, per-tick rate).
Properties
- (none)
Constructors
public MailAccumulationData()
Structs have an implicit parameterless constructor that zero-initializes fields. Default values:- m_RequireCollect = false
- m_AccumulationRate = float2(0f, 0f) You can create instances using object initializer syntax to set desired values.
Methods
- (none)
Usage Example
using Unity.Entities;
using Unity.Mathematics;
using Game.Prefabs;
// Add component to an existing entity
var mailData = new MailAccumulationData {
m_RequireCollect = true,
m_AccumulationRate = new float2(0.5f, 0.0f) // interpretation depends on systems
};
entityManager.AddComponentData(entity, mailData);
// Or update an existing component
entityManager.SetComponentData(entity, new MailAccumulationData {
m_RequireCollect = false,
m_AccumulationRate = new float2(1.0f, 0.2f)
});
{{ This component is a plain data container suited for Unity's ECS. Because it implements IComponentData it will be stored in entity chunks and is safe to access in Jobs (subject to proper safety/use of JobHandles). The IQueryTypeParameter implementation allows the type to be used where query-type parameters are supported by your ECS utility code; check your version of the Entities package for exact usage patterns. }}