Game.Prefabs.CharacterGroup+IndexWeight8
Assembly: Game
Namespace: Game.Prefabs
Type: struct sealed public
Base: System.ValueType
Attributes: Serializable
Code
public sealed struct IndexWeight8
{
public Game.Prefabs.CharacterGroup+IndexWeight w0;
public Game.Prefabs.CharacterGroup+IndexWeight w1;
public Game.Prefabs.CharacterGroup+IndexWeight w2;
public Game.Prefabs.CharacterGroup+IndexWeight w3;
public Game.Prefabs.CharacterGroup+IndexWeight w4;
public Game.Prefabs.CharacterGroup+IndexWeight w5;
public Game.Prefabs.CharacterGroup+IndexWeight w6;
public Game.Prefabs.CharacterGroup+IndexWeight w7;
}
Fields
public Game.Prefabs.CharacterGroup+IndexWeight w0
public Game.Prefabs.CharacterGroup+IndexWeight w0;
public Game.Prefabs.CharacterGroup+IndexWeight w1
public Game.Prefabs.CharacterGroup+IndexWeight w1;
public Game.Prefabs.CharacterGroup+IndexWeight w2
public Game.Prefabs.CharacterGroup+IndexWeight w2;
public Game.Prefabs.CharacterGroup+IndexWeight w3
public Game.Prefabs.CharacterGroup+IndexWeight w3;
public Game.Prefabs.CharacterGroup+IndexWeight w4
public Game.Prefabs.CharacterGroup+IndexWeight w4;
public Game.Prefabs.CharacterGroup+IndexWeight w5
public Game.Prefabs.CharacterGroup+IndexWeight w5;
public Game.Prefabs.CharacterGroup+IndexWeight w6
public Game.Prefabs.CharacterGroup+IndexWeight w6;
public Game.Prefabs.CharacterGroup+IndexWeight w7
public Game.Prefabs.CharacterGroup+IndexWeight w7;