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Game.Prefabs.CharacterGroup+IndexWeight8

Assembly: Game
Namespace: Game.Prefabs

Type: struct sealed public

Base: System.ValueType

Attributes: Serializable

Code

public sealed struct IndexWeight8
{
    public Game.Prefabs.CharacterGroup+IndexWeight w0;
    public Game.Prefabs.CharacterGroup+IndexWeight w1;
    public Game.Prefabs.CharacterGroup+IndexWeight w2;
    public Game.Prefabs.CharacterGroup+IndexWeight w3;
    public Game.Prefabs.CharacterGroup+IndexWeight w4;
    public Game.Prefabs.CharacterGroup+IndexWeight w5;
    public Game.Prefabs.CharacterGroup+IndexWeight w6;
    public Game.Prefabs.CharacterGroup+IndexWeight w7;

}

Fields

  • public Game.Prefabs.CharacterGroup+IndexWeight w0
public Game.Prefabs.CharacterGroup+IndexWeight w0;
  • public Game.Prefabs.CharacterGroup+IndexWeight w1
public Game.Prefabs.CharacterGroup+IndexWeight w1;
  • public Game.Prefabs.CharacterGroup+IndexWeight w2
public Game.Prefabs.CharacterGroup+IndexWeight w2;
  • public Game.Prefabs.CharacterGroup+IndexWeight w3
public Game.Prefabs.CharacterGroup+IndexWeight w3;
  • public Game.Prefabs.CharacterGroup+IndexWeight w4
public Game.Prefabs.CharacterGroup+IndexWeight w4;
  • public Game.Prefabs.CharacterGroup+IndexWeight w5
public Game.Prefabs.CharacterGroup+IndexWeight w5;
  • public Game.Prefabs.CharacterGroup+IndexWeight w6
public Game.Prefabs.CharacterGroup+IndexWeight w6;
  • public Game.Prefabs.CharacterGroup+IndexWeight w7
public Game.Prefabs.CharacterGroup+IndexWeight w7;