Skip to content

Game.Prefabs.CompositionFlags+General

Assembly: Game
Namespace: Game.Prefabs

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Flags

Code

public sealed enum General : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.UInt32 value__;
    public static const Game.Prefabs.CompositionFlags+General Node;
    public static const Game.Prefabs.CompositionFlags+General Edge;
    public static const Game.Prefabs.CompositionFlags+General Invert;
    public static const Game.Prefabs.CompositionFlags+General Flip;
    public static const Game.Prefabs.CompositionFlags+General DeadEnd;
    public static const Game.Prefabs.CompositionFlags+General Intersection;
    public static const Game.Prefabs.CompositionFlags+General Roundabout;
    public static const Game.Prefabs.CompositionFlags+General LevelCrossing;
    public static const Game.Prefabs.CompositionFlags+General Crosswalk;
    public static const Game.Prefabs.CompositionFlags+General MedianBreak;
    public static const Game.Prefabs.CompositionFlags+General TrafficLights;
    public static const Game.Prefabs.CompositionFlags+General Spillway;
    public static const Game.Prefabs.CompositionFlags+General Opening;
    public static const Game.Prefabs.CompositionFlags+General Front;
    public static const Game.Prefabs.CompositionFlags+General Back;
    public static const Game.Prefabs.CompositionFlags+General RemoveTrafficLights;
    public static const Game.Prefabs.CompositionFlags+General AllWayStop;
    public static const Game.Prefabs.CompositionFlags+General Pavement;
    public static const Game.Prefabs.CompositionFlags+General Gravel;
    public static const Game.Prefabs.CompositionFlags+General Tiles;
    public static const Game.Prefabs.CompositionFlags+General Lighting;
    public static const Game.Prefabs.CompositionFlags+General Inside;
    public static const Game.Prefabs.CompositionFlags+General StyleBreak;
    public static const Game.Prefabs.CompositionFlags+General Elevated;
    public static const Game.Prefabs.CompositionFlags+General Tunnel;
    public static const Game.Prefabs.CompositionFlags+General MiddlePlatform;
    public static const Game.Prefabs.CompositionFlags+General WideMedian;
    public static const Game.Prefabs.CompositionFlags+General PrimaryMiddleBeautification;
    public static const Game.Prefabs.CompositionFlags+General SecondaryMiddleBeautification;
    public static const Game.Prefabs.CompositionFlags+General FixedNodeSize;

}

Fields

  • public System.UInt32 value__
public System.UInt32 value__;
  • public static const Game.Prefabs.CompositionFlags+General Node
public static const Game.Prefabs.CompositionFlags+General Node;
  • public static const Game.Prefabs.CompositionFlags+General Edge
public static const Game.Prefabs.CompositionFlags+General Edge;
  • public static const Game.Prefabs.CompositionFlags+General Invert
public static const Game.Prefabs.CompositionFlags+General Invert;
  • public static const Game.Prefabs.CompositionFlags+General Flip
public static const Game.Prefabs.CompositionFlags+General Flip;
  • public static const Game.Prefabs.CompositionFlags+General DeadEnd
public static const Game.Prefabs.CompositionFlags+General DeadEnd;
  • public static const Game.Prefabs.CompositionFlags+General Intersection
public static const Game.Prefabs.CompositionFlags+General Intersection;
  • public static const Game.Prefabs.CompositionFlags+General Roundabout
public static const Game.Prefabs.CompositionFlags+General Roundabout;
  • public static const Game.Prefabs.CompositionFlags+General LevelCrossing
public static const Game.Prefabs.CompositionFlags+General LevelCrossing;
  • public static const Game.Prefabs.CompositionFlags+General Crosswalk
public static const Game.Prefabs.CompositionFlags+General Crosswalk;
  • public static const Game.Prefabs.CompositionFlags+General MedianBreak
public static const Game.Prefabs.CompositionFlags+General MedianBreak;
  • public static const Game.Prefabs.CompositionFlags+General TrafficLights
public static const Game.Prefabs.CompositionFlags+General TrafficLights;
  • public static const Game.Prefabs.CompositionFlags+General Spillway
public static const Game.Prefabs.CompositionFlags+General Spillway;
  • public static const Game.Prefabs.CompositionFlags+General Opening
public static const Game.Prefabs.CompositionFlags+General Opening;
  • public static const Game.Prefabs.CompositionFlags+General Front
public static const Game.Prefabs.CompositionFlags+General Front;
  • public static const Game.Prefabs.CompositionFlags+General Back
public static const Game.Prefabs.CompositionFlags+General Back;
  • public static const Game.Prefabs.CompositionFlags+General RemoveTrafficLights
public static const Game.Prefabs.CompositionFlags+General RemoveTrafficLights;
  • public static const Game.Prefabs.CompositionFlags+General AllWayStop
public static const Game.Prefabs.CompositionFlags+General AllWayStop;
  • public static const Game.Prefabs.CompositionFlags+General Pavement
public static const Game.Prefabs.CompositionFlags+General Pavement;
  • public static const Game.Prefabs.CompositionFlags+General Gravel
public static const Game.Prefabs.CompositionFlags+General Gravel;
  • public static const Game.Prefabs.CompositionFlags+General Tiles
public static const Game.Prefabs.CompositionFlags+General Tiles;
  • public static const Game.Prefabs.CompositionFlags+General Lighting
public static const Game.Prefabs.CompositionFlags+General Lighting;
  • public static const Game.Prefabs.CompositionFlags+General Inside
public static const Game.Prefabs.CompositionFlags+General Inside;
  • public static const Game.Prefabs.CompositionFlags+General StyleBreak
public static const Game.Prefabs.CompositionFlags+General StyleBreak;
  • public static const Game.Prefabs.CompositionFlags+General Elevated
public static const Game.Prefabs.CompositionFlags+General Elevated;
  • public static const Game.Prefabs.CompositionFlags+General Tunnel
public static const Game.Prefabs.CompositionFlags+General Tunnel;
  • public static const Game.Prefabs.CompositionFlags+General MiddlePlatform
public static const Game.Prefabs.CompositionFlags+General MiddlePlatform;
  • public static const Game.Prefabs.CompositionFlags+General WideMedian
public static const Game.Prefabs.CompositionFlags+General WideMedian;
  • public static const Game.Prefabs.CompositionFlags+General PrimaryMiddleBeautification
public static const Game.Prefabs.CompositionFlags+General PrimaryMiddleBeautification;
  • public static const Game.Prefabs.CompositionFlags+General SecondaryMiddleBeautification
public static const Game.Prefabs.CompositionFlags+General SecondaryMiddleBeautification;
  • public static const Game.Prefabs.CompositionFlags+General FixedNodeSize
public static const Game.Prefabs.CompositionFlags+General FixedNodeSize;