Game.Prefabs.CompositionFlags+General
Assembly: Game
Namespace: Game.Prefabs
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Attributes: Flags
Code
public sealed enum General : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.UInt32 value__;
public static const Game.Prefabs.CompositionFlags+General Node;
public static const Game.Prefabs.CompositionFlags+General Edge;
public static const Game.Prefabs.CompositionFlags+General Invert;
public static const Game.Prefabs.CompositionFlags+General Flip;
public static const Game.Prefabs.CompositionFlags+General DeadEnd;
public static const Game.Prefabs.CompositionFlags+General Intersection;
public static const Game.Prefabs.CompositionFlags+General Roundabout;
public static const Game.Prefabs.CompositionFlags+General LevelCrossing;
public static const Game.Prefabs.CompositionFlags+General Crosswalk;
public static const Game.Prefabs.CompositionFlags+General MedianBreak;
public static const Game.Prefabs.CompositionFlags+General TrafficLights;
public static const Game.Prefabs.CompositionFlags+General Spillway;
public static const Game.Prefabs.CompositionFlags+General Opening;
public static const Game.Prefabs.CompositionFlags+General Front;
public static const Game.Prefabs.CompositionFlags+General Back;
public static const Game.Prefabs.CompositionFlags+General RemoveTrafficLights;
public static const Game.Prefabs.CompositionFlags+General AllWayStop;
public static const Game.Prefabs.CompositionFlags+General Pavement;
public static const Game.Prefabs.CompositionFlags+General Gravel;
public static const Game.Prefabs.CompositionFlags+General Tiles;
public static const Game.Prefabs.CompositionFlags+General Lighting;
public static const Game.Prefabs.CompositionFlags+General Inside;
public static const Game.Prefabs.CompositionFlags+General StyleBreak;
public static const Game.Prefabs.CompositionFlags+General Elevated;
public static const Game.Prefabs.CompositionFlags+General Tunnel;
public static const Game.Prefabs.CompositionFlags+General MiddlePlatform;
public static const Game.Prefabs.CompositionFlags+General WideMedian;
public static const Game.Prefabs.CompositionFlags+General PrimaryMiddleBeautification;
public static const Game.Prefabs.CompositionFlags+General SecondaryMiddleBeautification;
public static const Game.Prefabs.CompositionFlags+General FixedNodeSize;
}
Fields
public System.UInt32 value__
public System.UInt32 value__;
public static const Game.Prefabs.CompositionFlags+General Node
public static const Game.Prefabs.CompositionFlags+General Node;
public static const Game.Prefabs.CompositionFlags+General Edge
public static const Game.Prefabs.CompositionFlags+General Edge;
public static const Game.Prefabs.CompositionFlags+General Invert
public static const Game.Prefabs.CompositionFlags+General Invert;
public static const Game.Prefabs.CompositionFlags+General Flip
public static const Game.Prefabs.CompositionFlags+General Flip;
public static const Game.Prefabs.CompositionFlags+General DeadEnd
public static const Game.Prefabs.CompositionFlags+General DeadEnd;
public static const Game.Prefabs.CompositionFlags+General Intersection
public static const Game.Prefabs.CompositionFlags+General Intersection;
public static const Game.Prefabs.CompositionFlags+General Roundabout
public static const Game.Prefabs.CompositionFlags+General Roundabout;
public static const Game.Prefabs.CompositionFlags+General LevelCrossing
public static const Game.Prefabs.CompositionFlags+General LevelCrossing;
public static const Game.Prefabs.CompositionFlags+General Crosswalk
public static const Game.Prefabs.CompositionFlags+General Crosswalk;
public static const Game.Prefabs.CompositionFlags+General MedianBreak
public static const Game.Prefabs.CompositionFlags+General MedianBreak;
public static const Game.Prefabs.CompositionFlags+General TrafficLights
public static const Game.Prefabs.CompositionFlags+General TrafficLights;
public static const Game.Prefabs.CompositionFlags+General Spillway
public static const Game.Prefabs.CompositionFlags+General Spillway;
public static const Game.Prefabs.CompositionFlags+General Opening
public static const Game.Prefabs.CompositionFlags+General Opening;
public static const Game.Prefabs.CompositionFlags+General Front
public static const Game.Prefabs.CompositionFlags+General Front;
public static const Game.Prefabs.CompositionFlags+General Back
public static const Game.Prefabs.CompositionFlags+General Back;
public static const Game.Prefabs.CompositionFlags+General RemoveTrafficLights
public static const Game.Prefabs.CompositionFlags+General RemoveTrafficLights;
public static const Game.Prefabs.CompositionFlags+General AllWayStop
public static const Game.Prefabs.CompositionFlags+General AllWayStop;
public static const Game.Prefabs.CompositionFlags+General Pavement
public static const Game.Prefabs.CompositionFlags+General Pavement;
public static const Game.Prefabs.CompositionFlags+General Gravel
public static const Game.Prefabs.CompositionFlags+General Gravel;
public static const Game.Prefabs.CompositionFlags+General Tiles
public static const Game.Prefabs.CompositionFlags+General Tiles;
public static const Game.Prefabs.CompositionFlags+General Lighting
public static const Game.Prefabs.CompositionFlags+General Lighting;
public static const Game.Prefabs.CompositionFlags+General Inside
public static const Game.Prefabs.CompositionFlags+General Inside;
public static const Game.Prefabs.CompositionFlags+General StyleBreak
public static const Game.Prefabs.CompositionFlags+General StyleBreak;
public static const Game.Prefabs.CompositionFlags+General Elevated
public static const Game.Prefabs.CompositionFlags+General Elevated;
public static const Game.Prefabs.CompositionFlags+General Tunnel
public static const Game.Prefabs.CompositionFlags+General Tunnel;
public static const Game.Prefabs.CompositionFlags+General MiddlePlatform
public static const Game.Prefabs.CompositionFlags+General MiddlePlatform;
public static const Game.Prefabs.CompositionFlags+General WideMedian
public static const Game.Prefabs.CompositionFlags+General WideMedian;
public static const Game.Prefabs.CompositionFlags+General PrimaryMiddleBeautification
public static const Game.Prefabs.CompositionFlags+General PrimaryMiddleBeautification;
public static const Game.Prefabs.CompositionFlags+General SecondaryMiddleBeautification
public static const Game.Prefabs.CompositionFlags+General SecondaryMiddleBeautification;
public static const Game.Prefabs.CompositionFlags+General FixedNodeSize
public static const Game.Prefabs.CompositionFlags+General FixedNodeSize;