Game.Prefabs.ReplacePrefabSystem+Finalize
Assembly: Game
Namespace: Game.Prefabs
Type: class public
Base: Game.GameSystemBase
Attributes: CompilerGenerated
Code
public class Finalize : Game.GameSystemBase
{
private Game.Prefabs.ReplacePrefabSystem m_ReplacePrefabSystem;
private Unity.Entities.EntityQuery m_LaneContainerQuery;
private Game.Prefabs.ReplacePrefabSystem+Finalize+TypeHandle __TypeHandle;
public Finalize();
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual System.Void OnCreate();
protected virtual System.Void OnCreateForCompiler();
protected virtual System.Void OnUpdate();
}
Fields
private Game.Prefabs.ReplacePrefabSystem m_ReplacePrefabSystem
private Game.Prefabs.ReplacePrefabSystem m_ReplacePrefabSystem;
private Unity.Entities.EntityQuery m_LaneContainerQuery
private Unity.Entities.EntityQuery m_LaneContainerQuery;
private Game.Prefabs.ReplacePrefabSystem+Finalize+TypeHandle __TypeHandle
private Game.Prefabs.ReplacePrefabSystem+Finalize+TypeHandle __TypeHandle;
Constructors
public Finalize()
public Finalize();
Methods
private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();
Nested types
Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey
Game.Prefabs.ReplacePrefabSystem+Finalize+NetKey
Game.Prefabs.ReplacePrefabSystem+Finalize+UpdateInstanceElementsJob
Game.Prefabs.ReplacePrefabSystem+Finalize+CheckPrefabReplacesJob
Game.Prefabs.ReplacePrefabSystem+Finalize+TypeHandle