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Game.Prefabs.PrefabSystem+EventContentAvailabilityChanged

Assembly: Game
Namespace: Game.Prefabs

Type: class sealed public

Base: System.MulticastDelegate
Implements: System.ICloneable, System.Runtime.Serialization.ISerializable

Code

public sealed class EventContentAvailabilityChanged : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
    public EventContentAvailabilityChanged(System.Object object, System.IntPtr method);

    public virtual System.IAsyncResult BeginInvoke(Game.Prefabs.ContentPrefab contentPrefab, System.AsyncCallback callback, System.Object object);
    public virtual System.Void EndInvoke(System.IAsyncResult result);
    public virtual System.Void Invoke(Game.Prefabs.ContentPrefab contentPrefab);
}

Constructors

  • public EventContentAvailabilityChanged(System.Object object, System.IntPtr method)
public EventContentAvailabilityChanged(System.Object object, System.IntPtr method);

Methods

  • public virtual BeginInvoke(Game.Prefabs.ContentPrefab contentPrefab, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(Game.Prefabs.ContentPrefab contentPrefab, System.AsyncCallback callback, System.Object object);
  • public virtual EndInvoke(System.IAsyncResult result) : System.Void
public virtual System.Void EndInvoke(System.IAsyncResult result);
  • public virtual Invoke(Game.Prefabs.ContentPrefab contentPrefab) : System.Void
public virtual System.Void Invoke(Game.Prefabs.ContentPrefab contentPrefab);