Game.Prefabs.PrefabSystem+EventContentAvailabilityChanged
Assembly: Game
Namespace: Game.Prefabs
Type: class sealed public
Base: System.MulticastDelegate
Implements: System.ICloneable
, System.Runtime.Serialization.ISerializable
Code
public sealed class EventContentAvailabilityChanged : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
public EventContentAvailabilityChanged(System.Object object, System.IntPtr method);
public virtual System.IAsyncResult BeginInvoke(Game.Prefabs.ContentPrefab contentPrefab, System.AsyncCallback callback, System.Object object);
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual System.Void Invoke(Game.Prefabs.ContentPrefab contentPrefab);
}
Constructors
public EventContentAvailabilityChanged(System.Object object, System.IntPtr method)
public EventContentAvailabilityChanged(System.Object object, System.IntPtr method);
Methods
public virtual BeginInvoke(Game.Prefabs.ContentPrefab contentPrefab, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(Game.Prefabs.ContentPrefab contentPrefab, System.AsyncCallback callback, System.Object object);
public virtual EndInvoke(System.IAsyncResult result) : System.Void
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual Invoke(Game.Prefabs.ContentPrefab contentPrefab) : System.Void
public virtual System.Void Invoke(Game.Prefabs.ContentPrefab contentPrefab);