Game.Prefabs.EffectSource+EffectSettings
Assembly: Game
Namespace: Game.Prefabs
Type: class public
Base: System.Object
Attributes: Serializable
Code
public class EffectSettings
{
public Game.Prefabs.EffectPrefab m_Effect;
public Unity.Mathematics.float3 m_PositionOffset;
public Unity.Mathematics.quaternion m_Rotation;
public Unity.Mathematics.float3 m_Scale;
public System.Single m_Intensity;
public System.Int32 m_ParentMesh;
public System.Int32 m_AnimationIndex;
public EffectSettings();
}
Fields
public Game.Prefabs.EffectPrefab m_Effect
public Game.Prefabs.EffectPrefab m_Effect;
public Unity.Mathematics.float3 m_PositionOffset
public Unity.Mathematics.float3 m_PositionOffset;
public Unity.Mathematics.quaternion m_Rotation
public Unity.Mathematics.quaternion m_Rotation;
public Unity.Mathematics.float3 m_Scale
public Unity.Mathematics.float3 m_Scale;
public System.Single m_Intensity
public System.Single m_Intensity;
public System.Int32 m_ParentMesh
public System.Int32 m_ParentMesh;
public System.Int32 m_AnimationIndex
public System.Int32 m_AnimationIndex;
Constructors
public EffectSettings()
public EffectSettings();