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Game.Prefabs.EffectSource+EffectSettings

Assembly: Game
Namespace: Game.Prefabs

Type: class public

Base: System.Object

Attributes: Serializable

Code

public class EffectSettings
{
    public Game.Prefabs.EffectPrefab m_Effect;
    public Unity.Mathematics.float3 m_PositionOffset;
    public Unity.Mathematics.quaternion m_Rotation;
    public Unity.Mathematics.float3 m_Scale;
    public System.Single m_Intensity;
    public System.Int32 m_ParentMesh;
    public System.Int32 m_AnimationIndex;

    public EffectSettings();

}

Fields

  • public Game.Prefabs.EffectPrefab m_Effect
public Game.Prefabs.EffectPrefab m_Effect;
  • public Unity.Mathematics.float3 m_PositionOffset
public Unity.Mathematics.float3 m_PositionOffset;
  • public Unity.Mathematics.quaternion m_Rotation
public Unity.Mathematics.quaternion m_Rotation;
  • public Unity.Mathematics.float3 m_Scale
public Unity.Mathematics.float3 m_Scale;
  • public System.Single m_Intensity
public System.Single m_Intensity;
  • public System.Int32 m_ParentMesh
public System.Int32 m_ParentMesh;
  • public System.Int32 m_AnimationIndex
public System.Int32 m_AnimationIndex;

Constructors

  • public EffectSettings()
public EffectSettings();