Game.Prefabs.Climate.ClimatePrefab+SeasonPrecipCurves
Assembly: Game
Namespace: Game.Prefabs.Climate
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct SeasonPrecipCurves
{
public UnityEngine.AnimationCurve cloudChance;
public UnityEngine.AnimationCurve cloudAmountMin;
public UnityEngine.AnimationCurve cloudAmountMax;
public UnityEngine.AnimationCurve precipChance;
public UnityEngine.AnimationCurve precipAmountMin;
public UnityEngine.AnimationCurve precipAmountMax;
public UnityEngine.AnimationCurve turbulence;
}
Fields
public UnityEngine.AnimationCurve cloudChance
public UnityEngine.AnimationCurve cloudChance;
public UnityEngine.AnimationCurve cloudAmountMin
public UnityEngine.AnimationCurve cloudAmountMin;
public UnityEngine.AnimationCurve cloudAmountMax
public UnityEngine.AnimationCurve cloudAmountMax;
public UnityEngine.AnimationCurve precipChance
public UnityEngine.AnimationCurve precipChance;
public UnityEngine.AnimationCurve precipAmountMin
public UnityEngine.AnimationCurve precipAmountMin;
public UnityEngine.AnimationCurve precipAmountMax
public UnityEngine.AnimationCurve precipAmountMax;
public UnityEngine.AnimationCurve turbulence
public UnityEngine.AnimationCurve turbulence;