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Game.Prefabs.Climate.ClimatePrefab+SeasonPrecipCurves

Assembly: Game
Namespace: Game.Prefabs.Climate

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct SeasonPrecipCurves
{
    public UnityEngine.AnimationCurve cloudChance;
    public UnityEngine.AnimationCurve cloudAmountMin;
    public UnityEngine.AnimationCurve cloudAmountMax;
    public UnityEngine.AnimationCurve precipChance;
    public UnityEngine.AnimationCurve precipAmountMin;
    public UnityEngine.AnimationCurve precipAmountMax;
    public UnityEngine.AnimationCurve turbulence;

}

Fields

  • public UnityEngine.AnimationCurve cloudChance
public UnityEngine.AnimationCurve cloudChance;
  • public UnityEngine.AnimationCurve cloudAmountMin
public UnityEngine.AnimationCurve cloudAmountMin;
  • public UnityEngine.AnimationCurve cloudAmountMax
public UnityEngine.AnimationCurve cloudAmountMax;
  • public UnityEngine.AnimationCurve precipChance
public UnityEngine.AnimationCurve precipChance;
  • public UnityEngine.AnimationCurve precipAmountMin
public UnityEngine.AnimationCurve precipAmountMin;
  • public UnityEngine.AnimationCurve precipAmountMax
public UnityEngine.AnimationCurve precipAmountMax;
  • public UnityEngine.AnimationCurve turbulence
public UnityEngine.AnimationCurve turbulence;