Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer
Assembly: Game
Namespace: Game.Prefabs.Climate
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum RandomizationLayer : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer None;
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Cloudiness;
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Aurora;
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Season;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer None
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer None;
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Cloudiness
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Cloudiness;
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Aurora
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Aurora;
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Season
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Season;