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Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer

Assembly: Game
Namespace: Game.Prefabs.Climate

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum RandomizationLayer : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer None;
    public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Cloudiness;
    public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Aurora;
    public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Season;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer None
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer None;
  • public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Cloudiness
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Cloudiness;
  • public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Aurora
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Aurora;
  • public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Season
public static const Game.Prefabs.Climate.WeatherPrefab+RandomizationLayer Season;