Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode
Assembly: Game
Namespace: Game.Prefabs.Climate
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum InterpolationMode : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RealTime;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Cloudiness;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Precipitation;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RenderingTime;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Aurora;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RealTime
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RealTime;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Cloudiness
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Cloudiness;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Precipitation
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Precipitation;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RenderingTime
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RenderingTime;
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Aurora
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Aurora;