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Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode

Assembly: Game
Namespace: Game.Prefabs.Climate

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum InterpolationMode : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RealTime;
    public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Cloudiness;
    public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Precipitation;
    public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RenderingTime;
    public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Aurora;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RealTime
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RealTime;
  • public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Cloudiness
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Cloudiness;
  • public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Precipitation
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Precipitation;
  • public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RenderingTime
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode RenderingTime;
  • public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Aurora
public static const Game.Prefabs.Climate.OverrideablePropertiesComponent+InterpolationMode Aurora;