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Game.Prefabs.VehicleSelectRequirementData+Chunk

Assembly: Game
Namespace: Game.Prefabs

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct Chunk
{
    internal Unity.Entities.EnabledMask m_LockedMask;
    internal Unity.Entities.BufferAccessor<Game.Prefabs.ObjectRequirementElement> m_ObjectRequirements;

}

Fields

  • internal Unity.Entities.EnabledMask m_LockedMask
internal Unity.Entities.EnabledMask m_LockedMask;
  • internal Unity.Entities.BufferAccessor<Game.Prefabs.ObjectRequirementElement> m_ObjectRequirements
internal Unity.Entities.BufferAccessor<Game.Prefabs.ObjectRequirementElement> m_ObjectRequirements;