Game.Prefabs.VehicleSelectRequirementData+Chunk
Assembly: Game
Namespace: Game.Prefabs
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct Chunk
{
internal Unity.Entities.EnabledMask m_LockedMask;
internal Unity.Entities.BufferAccessor<Game.Prefabs.ObjectRequirementElement> m_ObjectRequirements;
}
Fields
internal Unity.Entities.EnabledMask m_LockedMask
internal Unity.Entities.EnabledMask m_LockedMask;
internal Unity.Entities.BufferAccessor<Game.Prefabs.ObjectRequirementElement> m_ObjectRequirements
internal Unity.Entities.BufferAccessor<Game.Prefabs.ObjectRequirementElement> m_ObjectRequirements;