Game.Prefabs.ProceduralAnimationProperties+BoneInfo
Assembly: Game
Namespace: Game.Prefabs
Type: class public
Base: System.Object
Attributes: Serializable
Code
public class BoneInfo
{
public System.String name;
public UnityEngine.Vector3 position;
public UnityEngine.Quaternion rotation;
public UnityEngine.Vector3 scale;
public UnityEngine.Matrix4x4 bindPose;
public System.Int32 parentId;
public Game.Prefabs.BoneType m_Type;
public System.Single m_Speed;
public System.Single m_Acceleration;
public System.Int32 m_ConnectionID;
public System.Int32 m_SourceID;
public BoneInfo();
}
Fields
public System.String name
public System.String name;
public UnityEngine.Vector3 position
public UnityEngine.Vector3 position;
public UnityEngine.Quaternion rotation
public UnityEngine.Quaternion rotation;
public UnityEngine.Vector3 scale
public UnityEngine.Vector3 scale;
public UnityEngine.Matrix4x4 bindPose
public UnityEngine.Matrix4x4 bindPose;
public System.Int32 parentId
public System.Int32 parentId;
public Game.Prefabs.BoneType m_Type
public Game.Prefabs.BoneType m_Type;
public System.Single m_Speed
public System.Single m_Speed;
public System.Single m_Acceleration
public System.Single m_Acceleration;
public System.Int32 m_ConnectionID
public System.Int32 m_ConnectionID;
public System.Int32 m_SourceID
public System.Int32 m_SourceID;
Constructors
public BoneInfo()
public BoneInfo();