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Game.Prefabs.ProceduralAnimationProperties+BoneInfo

Assembly: Game
Namespace: Game.Prefabs

Type: class public

Base: System.Object

Attributes: Serializable

Code

public class BoneInfo
{
    public System.String name;
    public UnityEngine.Vector3 position;
    public UnityEngine.Quaternion rotation;
    public UnityEngine.Vector3 scale;
    public UnityEngine.Matrix4x4 bindPose;
    public System.Int32 parentId;
    public Game.Prefabs.BoneType m_Type;
    public System.Single m_Speed;
    public System.Single m_Acceleration;
    public System.Int32 m_ConnectionID;
    public System.Int32 m_SourceID;

    public BoneInfo();

}

Fields

  • public System.String name
public System.String name;
  • public UnityEngine.Vector3 position
public UnityEngine.Vector3 position;
  • public UnityEngine.Quaternion rotation
public UnityEngine.Quaternion rotation;
  • public UnityEngine.Vector3 scale
public UnityEngine.Vector3 scale;
  • public UnityEngine.Matrix4x4 bindPose
public UnityEngine.Matrix4x4 bindPose;
  • public System.Int32 parentId
public System.Int32 parentId;
  • public Game.Prefabs.BoneType m_Type
public Game.Prefabs.BoneType m_Type;
  • public System.Single m_Speed
public System.Single m_Speed;
  • public System.Single m_Acceleration
public System.Single m_Acceleration;
  • public System.Int32 m_ConnectionID
public System.Int32 m_ConnectionID;
  • public System.Int32 m_SourceID
public System.Int32 m_SourceID;

Constructors

  • public BoneInfo()
public BoneInfo();