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Game.Prefabs.CharacterProperties+BodyPart

Assembly: Game
Namespace: Game.Prefabs

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Flags

Code

public sealed enum BodyPart : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Prefabs.CharacterProperties+BodyPart Torso;
    public static const Game.Prefabs.CharacterProperties+BodyPart Head;
    public static const Game.Prefabs.CharacterProperties+BodyPart Face;
    public static const Game.Prefabs.CharacterProperties+BodyPart Legs;
    public static const Game.Prefabs.CharacterProperties+BodyPart Feet;
    public static const Game.Prefabs.CharacterProperties+BodyPart Beard;
    public static const Game.Prefabs.CharacterProperties+BodyPart Neck;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Prefabs.CharacterProperties+BodyPart Torso
public static const Game.Prefabs.CharacterProperties+BodyPart Torso;
  • public static const Game.Prefabs.CharacterProperties+BodyPart Head
public static const Game.Prefabs.CharacterProperties+BodyPart Head;
  • public static const Game.Prefabs.CharacterProperties+BodyPart Face
public static const Game.Prefabs.CharacterProperties+BodyPart Face;
  • public static const Game.Prefabs.CharacterProperties+BodyPart Legs
public static const Game.Prefabs.CharacterProperties+BodyPart Legs;
  • public static const Game.Prefabs.CharacterProperties+BodyPart Feet
public static const Game.Prefabs.CharacterProperties+BodyPart Feet;
  • public static const Game.Prefabs.CharacterProperties+BodyPart Beard
public static const Game.Prefabs.CharacterProperties+BodyPart Beard;
  • public static const Game.Prefabs.CharacterProperties+BodyPart Neck
public static const Game.Prefabs.CharacterProperties+BodyPart Neck;