Game.Prefabs.CharacterProperties+BodyPart
Assembly: Game
Namespace: Game.Prefabs
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Attributes: Flags
Code
public sealed enum BodyPart : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Prefabs.CharacterProperties+BodyPart Torso;
public static const Game.Prefabs.CharacterProperties+BodyPart Head;
public static const Game.Prefabs.CharacterProperties+BodyPart Face;
public static const Game.Prefabs.CharacterProperties+BodyPart Legs;
public static const Game.Prefabs.CharacterProperties+BodyPart Feet;
public static const Game.Prefabs.CharacterProperties+BodyPart Beard;
public static const Game.Prefabs.CharacterProperties+BodyPart Neck;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Prefabs.CharacterProperties+BodyPart Torso
public static const Game.Prefabs.CharacterProperties+BodyPart Torso;
public static const Game.Prefabs.CharacterProperties+BodyPart Head
public static const Game.Prefabs.CharacterProperties+BodyPart Head;
public static const Game.Prefabs.CharacterProperties+BodyPart Face
public static const Game.Prefabs.CharacterProperties+BodyPart Face;
public static const Game.Prefabs.CharacterProperties+BodyPart Legs
public static const Game.Prefabs.CharacterProperties+BodyPart Legs;
public static const Game.Prefabs.CharacterProperties+BodyPart Feet
public static const Game.Prefabs.CharacterProperties+BodyPart Feet;
public static const Game.Prefabs.CharacterProperties+BodyPart Beard
public static const Game.Prefabs.CharacterProperties+BodyPart Beard;
public static const Game.Prefabs.CharacterProperties+BodyPart Neck
public static const Game.Prefabs.CharacterProperties+BodyPart Neck;