Game.Prefabs.AnimationProperties+BakedAnimationClip
Assembly: Game
Namespace: Game.Prefabs
Type: class public
Base: System.Object
Attributes: Serializable
Code
public class BakedAnimationClip
{
public System.String name;
public System.Int32 pixelStart;
public System.Int32 pixelEnd;
public System.Single animationLength;
public System.Boolean looping;
public UnityEngine.Texture2DArray animationTexture;
public Game.Prefabs.AnimationType m_Type;
public Game.Prefabs.ActivityType m_Activity;
public System.Single m_MovementSpeed;
public Unity.Mathematics.float3 m_RootOffset;
public Unity.Mathematics.quaternion m_RootRotation;
public BakedAnimationClip(UnityEngine.Texture2DArray animTexture, Colossal.GPUAnimation.KeyframeTextureBaker+AnimationClipData clipData);
public System.Void CalculatePlaybackData(Game.Prefabs.AnimationClip& clip);
}
Fields
public System.String name
public System.String name;
public System.Int32 pixelStart
public System.Int32 pixelStart;
public System.Int32 pixelEnd
public System.Int32 pixelEnd;
public System.Single animationLength
public System.Single animationLength;
public System.Boolean looping
public System.Boolean looping;
public UnityEngine.Texture2DArray animationTexture
public UnityEngine.Texture2DArray animationTexture;
public Game.Prefabs.AnimationType m_Type
public Game.Prefabs.AnimationType m_Type;
public Game.Prefabs.ActivityType m_Activity
public Game.Prefabs.ActivityType m_Activity;
public System.Single m_MovementSpeed
public System.Single m_MovementSpeed;
public Unity.Mathematics.float3 m_RootOffset
public Unity.Mathematics.float3 m_RootOffset;
public Unity.Mathematics.quaternion m_RootRotation
public Unity.Mathematics.quaternion m_RootRotation;
Constructors
public BakedAnimationClip(UnityEngine.Texture2DArray animTexture, Colossal.GPUAnimation.KeyframeTextureBaker+AnimationClipData clipData)
public BakedAnimationClip(UnityEngine.Texture2DArray animTexture, Colossal.GPUAnimation.KeyframeTextureBaker+AnimationClipData clipData);
Methods
public CalculatePlaybackData(Game.Prefabs.AnimationClip& clip) : System.Void
public System.Void CalculatePlaybackData(Game.Prefabs.AnimationClip& clip);