Game.Prefabs.CullingEffect+AudioCullingGroup
Assembly: Game
Namespace: Game.Prefabs
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum AudioCullingGroup : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Byte value__;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup None;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup Fire;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup CarEngine;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup PublicTrans;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup Count;
}
Fields
public System.Byte value__
public System.Byte value__;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup None
public static const Game.Prefabs.CullingEffect+AudioCullingGroup None;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup Fire
public static const Game.Prefabs.CullingEffect+AudioCullingGroup Fire;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup CarEngine
public static const Game.Prefabs.CullingEffect+AudioCullingGroup CarEngine;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup PublicTrans
public static const Game.Prefabs.CullingEffect+AudioCullingGroup PublicTrans;
public static const Game.Prefabs.CullingEffect+AudioCullingGroup Count
public static const Game.Prefabs.CullingEffect+AudioCullingGroup Count;