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Game.Prefabs.CullingEffect+AudioCullingGroup

Assembly: Game
Namespace: Game.Prefabs

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum AudioCullingGroup : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Byte value__;
    public static const Game.Prefabs.CullingEffect+AudioCullingGroup None;
    public static const Game.Prefabs.CullingEffect+AudioCullingGroup Fire;
    public static const Game.Prefabs.CullingEffect+AudioCullingGroup CarEngine;
    public static const Game.Prefabs.CullingEffect+AudioCullingGroup PublicTrans;
    public static const Game.Prefabs.CullingEffect+AudioCullingGroup Count;

}

Fields

  • public System.Byte value__
public System.Byte value__;
  • public static const Game.Prefabs.CullingEffect+AudioCullingGroup None
public static const Game.Prefabs.CullingEffect+AudioCullingGroup None;
  • public static const Game.Prefabs.CullingEffect+AudioCullingGroup Fire
public static const Game.Prefabs.CullingEffect+AudioCullingGroup Fire;
  • public static const Game.Prefabs.CullingEffect+AudioCullingGroup CarEngine
public static const Game.Prefabs.CullingEffect+AudioCullingGroup CarEngine;
  • public static const Game.Prefabs.CullingEffect+AudioCullingGroup PublicTrans
public static const Game.Prefabs.CullingEffect+AudioCullingGroup PublicTrans;
  • public static const Game.Prefabs.CullingEffect+AudioCullingGroup Count
public static const Game.Prefabs.CullingEffect+AudioCullingGroup Count;