Game.AttachedObjectType
Assembly: Assembly-CSharp
Namespace: Game.Prefabs
Type: enum
Base: System.Enum
Summary:
Represents how an attached object (part of a prefab) is positioned relative to surfaces. Used by prefab/placement logic to determine attachment orientation and placement rules for objects that are not standalone (for example props or components that attach to terrain, walls, or hang from ceilings).
Fields
-
Ground
Indicates the object is attached to the ground or terrain surface. Placement logic should treat this as a floor-level attachment. -
Wall
Indicates the object is attached to a vertical surface (wall). Placement logic should align the object to a vertical plane and apply wall-specific constraints. -
Hanging
Indicates the object is hanging (e.g., from a ceiling or overhang). Placement logic should position the object suspended from above.
Properties
- This enum type has no properties.
Constructors
- This enum type has no explicit constructors. Enum values are the defined named constants.
Methods
- This enum type defines no methods beyond the implicit System.Enum methods (e.g., ToString, HasFlag) inherited from System.Enum / System.ValueType.
Usage Example
// Example: switch on attachment type when placing or validating a prefab part
void PlaceAttachedObject(AttachedObjectType type)
{
switch (type)
{
case AttachedObjectType.Ground:
// align to terrain normal, snap to ground
break;
case AttachedObjectType.Wall:
// align to wall normal, apply vertical offset
break;
case AttachedObjectType.Hanging:
// position under ceiling, apply hanging constraints
break;
}
}
// Example: storing attachment type on a prefab component
public class AttachedObjectComponent
{
public AttachedObjectType Attachment { get; set; } = AttachedObjectType.Ground;
}