Skip to content

Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey

Assembly: Game
Namespace: Game.Prefabs

Type: struct sealed public

Base: System.ValueType
Implements: System.IEquatable<Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey>

Code

public sealed struct AreaKey : System.IEquatable<Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey>
{
    public Unity.Entities.Entity m_Prefab;
    public Unity.Mathematics.float3 m_StartLocation;
    public System.Int32 m_NodeCount;

    public System.Boolean Equals(Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey other);
    public virtual System.Int32 GetHashCode();
}

Fields

  • public Unity.Entities.Entity m_Prefab
public Unity.Entities.Entity m_Prefab;
  • public Unity.Mathematics.float3 m_StartLocation
public Unity.Mathematics.float3 m_StartLocation;
  • public System.Int32 m_NodeCount
public System.Int32 m_NodeCount;

Methods

  • public Equals(Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey other) : System.Boolean
public System.Boolean Equals(Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey other);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();