Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey
Assembly: Game
Namespace: Game.Prefabs
Type: struct sealed public
Base: System.ValueType
Implements: System.IEquatable<Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey>
Code
public sealed struct AreaKey : System.IEquatable<Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey>
{
public Unity.Entities.Entity m_Prefab;
public Unity.Mathematics.float3 m_StartLocation;
public System.Int32 m_NodeCount;
public System.Boolean Equals(Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey other);
public virtual System.Int32 GetHashCode();
}
Fields
public Unity.Entities.Entity m_Prefab
public Unity.Entities.Entity m_Prefab;
public Unity.Mathematics.float3 m_StartLocation
public Unity.Mathematics.float3 m_StartLocation;
public System.Int32 m_NodeCount
public System.Int32 m_NodeCount;
Methods
public Equals(Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey other) : System.Boolean
public System.Boolean Equals(Game.Prefabs.ReplacePrefabSystem+Finalize+AreaKey other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();