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Game.Prefabs.CharacterStyle+AnimationInfo

Assembly: Game
Namespace: Game.Prefabs

Type: class public

Base: System.Object

Attributes: Serializable

Code

public class AnimationInfo
{
    public System.String name;
    public Colossal.IO.AssetDatabase.AssetReference<Colossal.IO.AssetDatabase.AnimationAsset> animationAsset;
    public Game.Prefabs.RenderPrefab target;
    public Colossal.Animations.AnimationType type;
    public Colossal.Animations.AnimationLayer layer;
    public System.Int32 frameCount;
    public System.Int32 frameRate;
    public System.Int32 rootMotionBone;
    public Game.Prefabs.CharacterStyle+AnimationMotion[] rootMotion;
    public Game.Prefabs.ActivityType activity;
    public Game.Prefabs.AnimationType state;
    public Game.Prefabs.ActivityCondition conditions;
    public Game.Prefabs.AnimationPlayback playback;

    public AnimationInfo();

}

Fields

  • public System.String name
public System.String name;
  • public Colossal.IO.AssetDatabase.AssetReference<Colossal.IO.AssetDatabase.AnimationAsset> animationAsset
public Colossal.IO.AssetDatabase.AssetReference<Colossal.IO.AssetDatabase.AnimationAsset> animationAsset;
  • public Game.Prefabs.RenderPrefab target
public Game.Prefabs.RenderPrefab target;
  • public Colossal.Animations.AnimationType type
public Colossal.Animations.AnimationType type;
  • public Colossal.Animations.AnimationLayer layer
public Colossal.Animations.AnimationLayer layer;
  • public System.Int32 frameCount
public System.Int32 frameCount;
  • public System.Int32 frameRate
public System.Int32 frameRate;
  • public System.Int32 rootMotionBone
public System.Int32 rootMotionBone;
  • public Game.Prefabs.CharacterStyle+AnimationMotion[] rootMotion
public Game.Prefabs.CharacterStyle+AnimationMotion[] rootMotion;
  • public Game.Prefabs.ActivityType activity
public Game.Prefabs.ActivityType activity;
  • public Game.Prefabs.AnimationType state
public Game.Prefabs.AnimationType state;
  • public Game.Prefabs.ActivityCondition conditions
public Game.Prefabs.ActivityCondition conditions;
  • public Game.Prefabs.AnimationPlayback playback
public Game.Prefabs.AnimationPlayback playback;

Constructors

  • public AnimationInfo()
public AnimationInfo();