Game.Prefabs.CharacterStyle+AnimationInfo
Assembly: Game
Namespace: Game.Prefabs
Type: class public
Base: System.Object
Attributes: Serializable
Code
public class AnimationInfo
{
public System.String name;
public Colossal.IO.AssetDatabase.AssetReference<Colossal.IO.AssetDatabase.AnimationAsset> animationAsset;
public Game.Prefabs.RenderPrefab target;
public Colossal.Animations.AnimationType type;
public Colossal.Animations.AnimationLayer layer;
public System.Int32 frameCount;
public System.Int32 frameRate;
public System.Int32 rootMotionBone;
public Game.Prefabs.CharacterStyle+AnimationMotion[] rootMotion;
public Game.Prefabs.ActivityType activity;
public Game.Prefabs.AnimationType state;
public Game.Prefabs.ActivityCondition conditions;
public Game.Prefabs.AnimationPlayback playback;
public AnimationInfo();
}
Fields
public System.String name
public System.String name;
public Colossal.IO.AssetDatabase.AssetReference<Colossal.IO.AssetDatabase.AnimationAsset> animationAsset
public Colossal.IO.AssetDatabase.AssetReference<Colossal.IO.AssetDatabase.AnimationAsset> animationAsset;
public Game.Prefabs.RenderPrefab target
public Game.Prefabs.RenderPrefab target;
public Colossal.Animations.AnimationType type
public Colossal.Animations.AnimationType type;
public Colossal.Animations.AnimationLayer layer
public Colossal.Animations.AnimationLayer layer;
public System.Int32 frameCount
public System.Int32 frameCount;
public System.Int32 frameRate
public System.Int32 frameRate;
public System.Int32 rootMotionBone
public System.Int32 rootMotionBone;
public Game.Prefabs.CharacterStyle+AnimationMotion[] rootMotion
public Game.Prefabs.CharacterStyle+AnimationMotion[] rootMotion;
public Game.Prefabs.ActivityType activity
public Game.Prefabs.ActivityType activity;
public Game.Prefabs.AnimationType state
public Game.Prefabs.AnimationType state;
public Game.Prefabs.ActivityCondition conditions
public Game.Prefabs.ActivityCondition conditions;
public Game.Prefabs.AnimationPlayback playback
public Game.Prefabs.AnimationPlayback playback;
Constructors
public AnimationInfo()
public AnimationInfo();