Game.Policies.ModifiedSystem+PolicyEventInfo
Assembly: Game
Namespace: Game.Policies
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct PolicyEventInfo
{
public System.Boolean m_Activated;
public Unity.Entities.Entity m_Entity;
public Game.Policies.ModifiedSystem+PolicyRange m_PolicyRange;
}
Fields
public System.Boolean m_Activated
public System.Boolean m_Activated;
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Game.Policies.ModifiedSystem+PolicyRange m_PolicyRange
public Game.Policies.ModifiedSystem+PolicyRange m_PolicyRange;