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Game.Policies.ModifiedSystem+PolicyEventInfo

Assembly: Game
Namespace: Game.Policies

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct PolicyEventInfo
{
    public System.Boolean m_Activated;
    public Unity.Entities.Entity m_Entity;
    public Game.Policies.ModifiedSystem+PolicyRange m_PolicyRange;

}

Fields

  • public System.Boolean m_Activated
public System.Boolean m_Activated;
  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public Game.Policies.ModifiedSystem+PolicyRange m_PolicyRange
public Game.Policies.ModifiedSystem+PolicyRange m_PolicyRange;