Game.Pathfind.ModificationJobs+UpdateEdgesJob
Assembly: Game
Namespace: Game.Pathfind
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
, Game.Pathfind.ModificationJobs+IPathfindModificationJob
Attributes: BurstCompile
Code
public sealed struct UpdateEdgesJob : Unity.Jobs.IJob, Game.Pathfind.ModificationJobs+IPathfindModificationJob
{
public Game.Pathfind.UpdateAction m_Action;
public Game.Pathfind.NativePathfindData m_PathfindData;
public System.Void Execute();
public System.Void SetPathfindData(Game.Pathfind.NativePathfindData pathfindData);
}
Fields
public Game.Pathfind.UpdateAction m_Action
public Game.Pathfind.UpdateAction m_Action;
public Game.Pathfind.NativePathfindData m_PathfindData
public Game.Pathfind.NativePathfindData m_PathfindData;
Methods
public Execute() : System.Void
public System.Void Execute();
public SetPathfindData(Game.Pathfind.NativePathfindData pathfindData) : System.Void
public System.Void SetPathfindData(Game.Pathfind.NativePathfindData pathfindData);