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Game.Pathfind.ModificationJobs+SetDensityJob

Assembly: Game
Namespace: Game.Pathfind

Type: struct sealed public

Base: System.ValueType
Implements: Unity.Jobs.IJob, Game.Pathfind.ModificationJobs+IPathfindModificationJob

Attributes: BurstCompile

Code

public sealed struct SetDensityJob : Unity.Jobs.IJob, Game.Pathfind.ModificationJobs+IPathfindModificationJob
{
    public Game.Pathfind.DensityAction m_Action;
    public Game.Pathfind.NativePathfindData m_PathfindData;

    public System.Void Execute();
    public System.Void SetPathfindData(Game.Pathfind.NativePathfindData pathfindData);
}

Fields

  • public Game.Pathfind.DensityAction m_Action
public Game.Pathfind.DensityAction m_Action;
  • public Game.Pathfind.NativePathfindData m_PathfindData
public Game.Pathfind.NativePathfindData m_PathfindData;

Methods

  • public Execute() : System.Void
public System.Void Execute();
  • public SetPathfindData(Game.Pathfind.NativePathfindData pathfindData) : System.Void
public System.Void SetPathfindData(Game.Pathfind.NativePathfindData pathfindData);