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Game.Pathfind.PathfindResultSystem+ResultKey

Assembly: Game
Namespace: Game.Pathfind

Type: struct sealed public

Base: System.ValueType
Implements: System.IEquatable<Game.Pathfind.PathfindResultSystem+ResultKey>

Code

public sealed struct ResultKey : System.IEquatable<Game.Pathfind.PathfindResultSystem+ResultKey>
{
    public System.Object m_System;
    public Game.Pathfind.PathfindResultSystem+QueryType m_QueryType;
    public Game.Pathfind.SetupTargetType m_OriginType;
    public Game.Pathfind.SetupTargetType m_DestinationType;

    public System.Boolean Equals(Game.Pathfind.PathfindResultSystem+ResultKey other);
    public virtual System.Int32 GetHashCode();
}

Fields

  • public System.Object m_System
public System.Object m_System;
  • public Game.Pathfind.PathfindResultSystem+QueryType m_QueryType
public Game.Pathfind.PathfindResultSystem+QueryType m_QueryType;
  • public Game.Pathfind.SetupTargetType m_OriginType
public Game.Pathfind.SetupTargetType m_OriginType;
  • public Game.Pathfind.SetupTargetType m_DestinationType
public Game.Pathfind.SetupTargetType m_DestinationType;

Methods

  • public Equals(Game.Pathfind.PathfindResultSystem+ResultKey other) : System.Boolean
public System.Boolean Equals(Game.Pathfind.PathfindResultSystem+ResultKey other);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();