Game.Pathfind.PathfindResultSystem+ResultKey
Assembly: Game
Namespace: Game.Pathfind
Type: struct sealed public
Base: System.ValueType
Implements: System.IEquatable<Game.Pathfind.PathfindResultSystem+ResultKey>
Code
public sealed struct ResultKey : System.IEquatable<Game.Pathfind.PathfindResultSystem+ResultKey>
{
public System.Object m_System;
public Game.Pathfind.PathfindResultSystem+QueryType m_QueryType;
public Game.Pathfind.SetupTargetType m_OriginType;
public Game.Pathfind.SetupTargetType m_DestinationType;
public System.Boolean Equals(Game.Pathfind.PathfindResultSystem+ResultKey other);
public virtual System.Int32 GetHashCode();
}
Fields
public System.Object m_System
public System.Object m_System;
public Game.Pathfind.PathfindResultSystem+QueryType m_QueryType
public Game.Pathfind.PathfindResultSystem+QueryType m_QueryType;
public Game.Pathfind.SetupTargetType m_OriginType
public Game.Pathfind.SetupTargetType m_OriginType;
public Game.Pathfind.SetupTargetType m_DestinationType
public Game.Pathfind.SetupTargetType m_DestinationType;
Methods
public Equals(Game.Pathfind.PathfindResultSystem+ResultKey other) : System.Boolean
public System.Boolean Equals(Game.Pathfind.PathfindResultSystem+ResultKey other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();