Game.Pathfind.PathfindJobs+ResultItem
Assembly: Game
Namespace: Game.Pathfind
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct ResultItem
{
public Unity.Entities.Entity m_Owner;
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindResult> m_Result;
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindPath> m_Path;
}
Fields
public Unity.Entities.Entity m_Owner
public Unity.Entities.Entity m_Owner;
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindResult> m_Result
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindResult> m_Result;
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindPath> m_Path
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindPath> m_Path;