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Game.Pathfind.PathfindJobs+ResultItem

Assembly: Game
Namespace: Game.Pathfind

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct ResultItem
{
    public Unity.Entities.Entity m_Owner;
    public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindResult> m_Result;
    public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindPath> m_Path;

}

Fields

  • public Unity.Entities.Entity m_Owner
public Unity.Entities.Entity m_Owner;
  • public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindResult> m_Result
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindResult> m_Result;
  • public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindPath> m_Path
public Unity.Collections.LowLevel.Unsafe.UnsafeList<Game.Pathfind.PathfindPath> m_Path;