Game.Pathfind.PathfindJobs+ProcessResultsJob
Assembly: Game
Namespace: Game.Pathfind
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJobParallelFor
Attributes: BurstCompile
Code
public sealed struct ProcessResultsJob : Unity.Jobs.IJobParallelFor
{
public Unity.Collections.NativeList<Game.Pathfind.PathfindJobs+ResultItem> m_ResultItems;
public Unity.Entities.ComponentLookup<Game.Pathfind.PathOwner> m_PathOwner;
public Unity.Entities.ComponentLookup<Game.Pathfind.PathInformation> m_PathInformation;
public Unity.Entities.BufferLookup<Game.Pathfind.PathElement> m_PathElements;
public Unity.Entities.BufferLookup<Game.Pathfind.PathInformations> m_PathInformations;
public System.Void Execute(System.Int32 index);
}
Fields
public Unity.Collections.NativeList<Game.Pathfind.PathfindJobs+ResultItem> m_ResultItems
public Unity.Collections.NativeList<Game.Pathfind.PathfindJobs+ResultItem> m_ResultItems;
public Unity.Entities.ComponentLookup<Game.Pathfind.PathOwner> m_PathOwner
public Unity.Entities.ComponentLookup<Game.Pathfind.PathOwner> m_PathOwner;
public Unity.Entities.ComponentLookup<Game.Pathfind.PathInformation> m_PathInformation
public Unity.Entities.ComponentLookup<Game.Pathfind.PathInformation> m_PathInformation;
public Unity.Entities.BufferLookup<Game.Pathfind.PathElement> m_PathElements
public Unity.Entities.BufferLookup<Game.Pathfind.PathElement> m_PathElements;
public Unity.Entities.BufferLookup<Game.Pathfind.PathInformations> m_PathInformations
public Unity.Entities.BufferLookup<Game.Pathfind.PathInformations> m_PathInformations;
Methods
public Execute(System.Int32 index) : System.Void
public System.Void Execute(System.Int32 index);