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Game.Pathfind.AvailabilityJobs+AvailabilityJob

Assembly: Game
Namespace: Game.Pathfind

Type: struct sealed public

Base: System.ValueType
Implements: Unity.Jobs.IJob

Attributes: BurstCompile

Code

public sealed struct AvailabilityJob : Unity.Jobs.IJob
{
    public Game.Pathfind.NativePathfindData m_PathfindData;
    public Game.Pathfind.AvailabilityAction m_Action;

    public System.Void Execute();
    public static System.Void Execute(Game.Pathfind.NativePathfindData pathfindData, Unity.Collections.Allocator allocator, Game.Pathfind.AvailabilityActionData& actionData);
}

Fields

  • public Game.Pathfind.NativePathfindData m_PathfindData
public Game.Pathfind.NativePathfindData m_PathfindData;
  • public Game.Pathfind.AvailabilityAction m_Action
public Game.Pathfind.AvailabilityAction m_Action;

Methods

  • public Execute() : System.Void
public System.Void Execute();
  • public static Execute(Game.Pathfind.NativePathfindData pathfindData, Unity.Collections.Allocator allocator, Game.Pathfind.AvailabilityActionData& actionData) : System.Void
public static System.Void Execute(Game.Pathfind.NativePathfindData pathfindData, Unity.Collections.Allocator allocator, Game.Pathfind.AvailabilityActionData& actionData);