Game.Pathfind.AvailabilityJobs+AvailabilityJob
Assembly: Game
Namespace: Game.Pathfind
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Attributes: BurstCompile
Code
public sealed struct AvailabilityJob : Unity.Jobs.IJob
{
public Game.Pathfind.NativePathfindData m_PathfindData;
public Game.Pathfind.AvailabilityAction m_Action;
public System.Void Execute();
public static System.Void Execute(Game.Pathfind.NativePathfindData pathfindData, Unity.Collections.Allocator allocator, Game.Pathfind.AvailabilityActionData& actionData);
}
Fields
public Game.Pathfind.NativePathfindData m_PathfindData
public Game.Pathfind.NativePathfindData m_PathfindData;
public Game.Pathfind.AvailabilityAction m_Action
public Game.Pathfind.AvailabilityAction m_Action;
Methods
public Execute() : System.Void
public System.Void Execute();
public static Execute(Game.Pathfind.NativePathfindData pathfindData, Unity.Collections.Allocator allocator, Game.Pathfind.AvailabilityActionData& actionData) : System.Void
public static System.Void Execute(Game.Pathfind.NativePathfindData pathfindData, Unity.Collections.Allocator allocator, Game.Pathfind.AvailabilityActionData& actionData);