Game.Pathfind.PathfindQueueSystem+ActionType
Assembly: Game
Namespace: Game.Pathfind
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum ActionType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Create;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Update;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Delete;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Pathfind;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Coverage;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Availability;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Density;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Time;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Flow;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Create
public static const Game.Pathfind.PathfindQueueSystem+ActionType Create;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Update
public static const Game.Pathfind.PathfindQueueSystem+ActionType Update;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Delete
public static const Game.Pathfind.PathfindQueueSystem+ActionType Delete;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Pathfind
public static const Game.Pathfind.PathfindQueueSystem+ActionType Pathfind;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Coverage
public static const Game.Pathfind.PathfindQueueSystem+ActionType Coverage;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Availability
public static const Game.Pathfind.PathfindQueueSystem+ActionType Availability;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Density
public static const Game.Pathfind.PathfindQueueSystem+ActionType Density;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Time
public static const Game.Pathfind.PathfindQueueSystem+ActionType Time;
public static const Game.Pathfind.PathfindQueueSystem+ActionType Flow
public static const Game.Pathfind.PathfindQueueSystem+ActionType Flow;