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Game.Pathfind.PathfindQueueSystem+ActionType

Assembly: Game
Namespace: Game.Pathfind

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum ActionType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Pathfind.PathfindQueueSystem+ActionType Create;
    public static const Game.Pathfind.PathfindQueueSystem+ActionType Update;
    public static const Game.Pathfind.PathfindQueueSystem+ActionType Delete;
    public static const Game.Pathfind.PathfindQueueSystem+ActionType Pathfind;
    public static const Game.Pathfind.PathfindQueueSystem+ActionType Coverage;
    public static const Game.Pathfind.PathfindQueueSystem+ActionType Availability;
    public static const Game.Pathfind.PathfindQueueSystem+ActionType Density;
    public static const Game.Pathfind.PathfindQueueSystem+ActionType Time;
    public static const Game.Pathfind.PathfindQueueSystem+ActionType Flow;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Pathfind.PathfindQueueSystem+ActionType Create
public static const Game.Pathfind.PathfindQueueSystem+ActionType Create;
  • public static const Game.Pathfind.PathfindQueueSystem+ActionType Update
public static const Game.Pathfind.PathfindQueueSystem+ActionType Update;
  • public static const Game.Pathfind.PathfindQueueSystem+ActionType Delete
public static const Game.Pathfind.PathfindQueueSystem+ActionType Delete;
  • public static const Game.Pathfind.PathfindQueueSystem+ActionType Pathfind
public static const Game.Pathfind.PathfindQueueSystem+ActionType Pathfind;
  • public static const Game.Pathfind.PathfindQueueSystem+ActionType Coverage
public static const Game.Pathfind.PathfindQueueSystem+ActionType Coverage;
  • public static const Game.Pathfind.PathfindQueueSystem+ActionType Availability
public static const Game.Pathfind.PathfindQueueSystem+ActionType Availability;
  • public static const Game.Pathfind.PathfindQueueSystem+ActionType Density
public static const Game.Pathfind.PathfindQueueSystem+ActionType Density;
  • public static const Game.Pathfind.PathfindQueueSystem+ActionType Time
public static const Game.Pathfind.PathfindQueueSystem+ActionType Time;
  • public static const Game.Pathfind.PathfindQueueSystem+ActionType Flow
public static const Game.Pathfind.PathfindQueueSystem+ActionType Flow;