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Game.Pathfind.PathfindQueueSystem+ActionList`1

Assembly: Game
Namespace: Game.Pathfind

Type: class public

Base: System.Object
Implements: System.IDisposable

Code

public class ActionList<T> : System.IDisposable
{
    public System.Collections.Generic.List<Game.Pathfind.PathfindQueueSystem+ActionListItem<T>> m_Items;
    public System.Int32 m_NextIndex;
    public System.Int32 m_PriorityCount;

    public ActionList`1();

    public System.Void Clear();
    public System.Void Dispose();
}

Fields

  • public System.Collections.Generic.List<Game.Pathfind.PathfindQueueSystem+ActionListItem<T>> m_Items
public System.Collections.Generic.List<Game.Pathfind.PathfindQueueSystem+ActionListItem<T>> m_Items;
  • public System.Int32 m_NextIndex
public System.Int32 m_NextIndex;
  • public System.Int32 m_PriorityCount
public System.Int32 m_PriorityCount;

Constructors

  • public ActionList1()`
public ActionList`1();

Methods

  • public Clear() : System.Void
public System.Void Clear();
  • public Dispose() : System.Void
public System.Void Dispose();