Game.Pathfind.PathfindQueueSystem+ActionList`1
Assembly: Game
Namespace: Game.Pathfind
Type: class public
Base: System.Object
Implements: System.IDisposable
Code
public class ActionList<T> : System.IDisposable
{
public System.Collections.Generic.List<Game.Pathfind.PathfindQueueSystem+ActionListItem<T>> m_Items;
public System.Int32 m_NextIndex;
public System.Int32 m_PriorityCount;
public ActionList`1();
public System.Void Clear();
public System.Void Dispose();
}
Fields
public System.Collections.Generic.List<Game.Pathfind.PathfindQueueSystem+ActionListItem<T>> m_Items
public System.Collections.Generic.List<Game.Pathfind.PathfindQueueSystem+ActionListItem<T>> m_Items;
public System.Int32 m_NextIndex
public System.Int32 m_NextIndex;
public System.Int32 m_PriorityCount
public System.Int32 m_PriorityCount;
Constructors
public ActionList
1()`
public ActionList`1();
Methods
public Clear() : System.Void
public System.Void Clear();
public Dispose() : System.Void
public System.Void Dispose();