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Game.Objects.SubObjectSystem+SubObjectData

Assembly: Game
Namespace: Game.Objects

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.Objects.SubObjectSystem+SubObjectData>

Code

public sealed struct SubObjectData : System.IComparable<Game.Objects.SubObjectSystem+SubObjectData>
{
    public Unity.Entities.Entity m_SubObject;
    public System.Single m_Radius;

    public SubObjectData(Unity.Entities.Entity subObject, System.Single radius);

    public System.Int32 CompareTo(Game.Objects.SubObjectSystem+SubObjectData other);
}

Fields

  • public Unity.Entities.Entity m_SubObject
public Unity.Entities.Entity m_SubObject;
  • public System.Single m_Radius
public System.Single m_Radius;

Constructors

  • public SubObjectData(Unity.Entities.Entity subObject, System.Single radius)
public SubObjectData(Unity.Entities.Entity subObject, System.Single radius);

Methods

  • public CompareTo(Game.Objects.SubObjectSystem+SubObjectData other) : System.Int32
public System.Int32 CompareTo(Game.Objects.SubObjectSystem+SubObjectData other);