Game.Objects.SubObjectSystem+SubObjectData
Assembly: Game
Namespace: Game.Objects
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.Objects.SubObjectSystem+SubObjectData>
Code
public sealed struct SubObjectData : System.IComparable<Game.Objects.SubObjectSystem+SubObjectData>
{
public Unity.Entities.Entity m_SubObject;
public System.Single m_Radius;
public SubObjectData(Unity.Entities.Entity subObject, System.Single radius);
public System.Int32 CompareTo(Game.Objects.SubObjectSystem+SubObjectData other);
}
Fields
public Unity.Entities.Entity m_SubObject
public Unity.Entities.Entity m_SubObject;
public System.Single m_Radius
public System.Single m_Radius;
Constructors
public SubObjectData(Unity.Entities.Entity subObject, System.Single radius)
public SubObjectData(Unity.Entities.Entity subObject, System.Single radius);
Methods
public CompareTo(Game.Objects.SubObjectSystem+SubObjectData other) : System.Int32
public System.Int32 CompareTo(Game.Objects.SubObjectSystem+SubObjectData other);