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Game.Objects.AttachSystem+RemovedAttached

Assembly: Game
Namespace: Game.Objects

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct RemovedAttached
{
    public Unity.Entities.Entity m_Entity;
    public Unity.Entities.Entity m_Parent;

}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public Unity.Entities.Entity m_Parent
public Unity.Entities.Entity m_Parent;