Game.Objects.AttachSystem+RemovedAttached
Assembly: Game
Namespace: Game.Objects
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct RemovedAttached
{
public Unity.Entities.Entity m_Entity;
public Unity.Entities.Entity m_Parent;
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Unity.Entities.Entity m_Parent
public Unity.Entities.Entity m_Parent;