Skip to content

Game.Objects.RaycastJobs+GetSourceRangesJob

Assembly: Game
Namespace: Game.Objects

Type: struct sealed public

Base: System.ValueType
Implements: Unity.Jobs.IJob

Attributes: BurstCompile

Code

public sealed struct GetSourceRangesJob : Unity.Jobs.IJob
{
    public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_EdgeList;
    public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_StaticObjectList;
    public Unity.Collections.NativeArray<Unity.Mathematics.int4> m_Ranges;

    public System.Void Execute();
}

Fields

  • public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_EdgeList
public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_EdgeList;
  • public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_StaticObjectList
public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_StaticObjectList;
  • public Unity.Collections.NativeArray<Unity.Mathematics.int4> m_Ranges
public Unity.Collections.NativeArray<Unity.Mathematics.int4> m_Ranges;

Methods

  • public Execute() : System.Void
public System.Void Execute();