Game.Objects.RaycastJobs+GetSourceRangesJob
Assembly: Game
Namespace: Game.Objects
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Attributes: BurstCompile
Code
public sealed struct GetSourceRangesJob : Unity.Jobs.IJob
{
public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_EdgeList;
public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_StaticObjectList;
public Unity.Collections.NativeArray<Unity.Mathematics.int4> m_Ranges;
public System.Void Execute();
}
Fields
public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_EdgeList
public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_EdgeList;
public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_StaticObjectList
public Unity.Collections.NativeList<Game.Common.RaycastSystem+EntityResult> m_StaticObjectList;
public Unity.Collections.NativeArray<Unity.Mathematics.int4> m_Ranges
public Unity.Collections.NativeArray<Unity.Mathematics.int4> m_Ranges;
Methods
public Execute() : System.Void
public System.Void Execute();