Game.Notifications.IconLayerMask
Assembly: Assembly-CSharp
Namespace: Game.Notifications
Type: enum
Base: System.UInt32
Summary: IconLayerMask is an unsigned-integer enum used to identify one or more icon layers in the notification subsystem. The defined values are powers of two (1, 2, 4) so they can be combined as a bitmask to represent multiple layers simultaneously. Note: the enum in source is not decorated with [Flags], but it is commonly used as a bitmask in code.
Fields
-
None = 0u
Represents no layer / empty mask. Use when you want to indicate the absence of any icon layer. -
Default = 1u
Primary/default icon layer. Typically used for regular notification icons. -
Marker = 2u
Marker layer, often used for map markers or special overlay icons. -
Transaction = 4u
Transaction layer, used for icons related to transactions or bookkeeping notifications.
Properties
- This enum defines no properties.
Enums don't expose instance properties beyond the standard System.Enum members; treat IconLayerMask values as plain integral flags.
Constructors
- Enums do not define public constructors in C#. Instances are created by assigning one of the defined values or by casting an integral value to IconLayerMask.
Methods
- The enum type itself does not define custom methods. You can use standard System.Enum and integral operations:
- ToString() — obtains the name of the enum value(s).
- HasFlag(Enum) — convenient for checking flags (note: HasFlag uses boxing and can be slower).
- Bitwise operators (|, &, ~) — recommended for fast flag combination and checks.
Examples of common operations: - Combine layers: IconLayerMask mask = IconLayerMask.Default | IconLayerMask.Marker; - Check a layer: bool hasMarker = (mask & IconLayerMask.Marker) != 0;
Usage Example
// Combine layers into a mask
IconLayerMask mask = IconLayerMask.Default | IconLayerMask.Marker;
// Check if a specific layer is present
bool hasMarker = (mask & IconLayerMask.Marker) != 0;
// Safe check using HasFlag (works but involves boxing)
bool hasDefault = mask.HasFlag(IconLayerMask.Default);
// Clearing a layer
mask &= ~IconLayerMask.Marker;
// Casting to underlying integer
uint raw = (uint)mask;
{{ This enum is intended for use within the game's notification/icon rendering code to select which visual layers an icon should belong to. Although not annotated with [Flags], treat it as a flag-style enum when combining or testing values. }}