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Game.Notifications.IconCommandBuffer+Command

Assembly: Game
Namespace: Game.Notifications

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.Notifications.IconCommandBuffer+Command>

Code

public sealed struct Command : System.IComparable<Game.Notifications.IconCommandBuffer+Command>
{
    public Unity.Entities.Entity m_Owner;
    public Unity.Entities.Entity m_Prefab;
    public Unity.Entities.Entity m_Target;
    public Unity.Mathematics.float3 m_Location;
    public Game.Notifications.IconCommandBuffer+CommandFlags m_CommandFlags;
    public Game.Notifications.IconPriority m_Priority;
    public Game.Notifications.IconClusterLayer m_ClusterLayer;
    public Game.Notifications.IconFlags m_Flags;
    public System.Int32 m_BufferIndex;
    public System.Single m_Delay;

    public System.Int32 CompareTo(Game.Notifications.IconCommandBuffer+Command other);
}

Fields

  • public Unity.Entities.Entity m_Owner
public Unity.Entities.Entity m_Owner;
  • public Unity.Entities.Entity m_Prefab
public Unity.Entities.Entity m_Prefab;
  • public Unity.Entities.Entity m_Target
public Unity.Entities.Entity m_Target;
  • public Unity.Mathematics.float3 m_Location
public Unity.Mathematics.float3 m_Location;
  • public Game.Notifications.IconCommandBuffer+CommandFlags m_CommandFlags
public Game.Notifications.IconCommandBuffer+CommandFlags m_CommandFlags;
  • public Game.Notifications.IconPriority m_Priority
public Game.Notifications.IconPriority m_Priority;
  • public Game.Notifications.IconClusterLayer m_ClusterLayer
public Game.Notifications.IconClusterLayer m_ClusterLayer;
  • public Game.Notifications.IconFlags m_Flags
public Game.Notifications.IconFlags m_Flags;
  • public System.Int32 m_BufferIndex
public System.Int32 m_BufferIndex;
  • public System.Single m_Delay
public System.Single m_Delay;

Methods

  • public CompareTo(Game.Notifications.IconCommandBuffer+Command other) : System.Int32
public System.Int32 CompareTo(Game.Notifications.IconCommandBuffer+Command other);