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Game.Notifications.IconClusterSystem+ClusterIcon

Assembly: Game
Namespace: Game.Notifications

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct ClusterIcon
{
    private Unity.Entities.Entity m_Icon;
    private Unity.Entities.Entity m_Prefab;
    private Unity.Mathematics.float2 m_Order;
    private Game.Notifications.IconPriority m_Priority;
    private Game.Notifications.IconFlags m_Flags;

    public Unity.Entities.Entity icon { get; }
    public Unity.Entities.Entity prefab { get; }
    public Unity.Mathematics.float2 order { get; }
    public Game.Notifications.IconPriority priority { get; }
    public Game.Notifications.IconFlags flags { get; }

    public ClusterIcon(Unity.Entities.Entity icon, Unity.Entities.Entity prefab, Unity.Mathematics.float2 order, Game.Notifications.IconPriority priority, Game.Notifications.IconFlags flags);

}

Fields

  • private Unity.Entities.Entity m_Icon
private Unity.Entities.Entity m_Icon;
  • private Unity.Entities.Entity m_Prefab
private Unity.Entities.Entity m_Prefab;
  • private Unity.Mathematics.float2 m_Order
private Unity.Mathematics.float2 m_Order;
  • private Game.Notifications.IconPriority m_Priority
private Game.Notifications.IconPriority m_Priority;
  • private Game.Notifications.IconFlags m_Flags
private Game.Notifications.IconFlags m_Flags;

Properties

  • public Unity.Entities.Entity icon { get }
public Unity.Entities.Entity icon { get; }
  • public Unity.Entities.Entity prefab { get }
public Unity.Entities.Entity prefab { get; }
  • public Unity.Mathematics.float2 order { get }
public Unity.Mathematics.float2 order { get; }
  • public Game.Notifications.IconPriority priority { get }
public Game.Notifications.IconPriority priority { get; }
  • public Game.Notifications.IconFlags flags { get }
public Game.Notifications.IconFlags flags { get; }

Constructors

  • public ClusterIcon(Unity.Entities.Entity icon, Unity.Entities.Entity prefab, Unity.Mathematics.float2 order, Game.Notifications.IconPriority priority, Game.Notifications.IconFlags flags)
public ClusterIcon(Unity.Entities.Entity icon, Unity.Entities.Entity prefab, Unity.Mathematics.float2 order, Game.Notifications.IconPriority priority, Game.Notifications.IconFlags flags);