Game.Notifications.IconClusterSystem+ClusterIcon
Assembly: Game
Namespace: Game.Notifications
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct ClusterIcon
{
private Unity.Entities.Entity m_Icon;
private Unity.Entities.Entity m_Prefab;
private Unity.Mathematics.float2 m_Order;
private Game.Notifications.IconPriority m_Priority;
private Game.Notifications.IconFlags m_Flags;
public Unity.Entities.Entity icon { get; }
public Unity.Entities.Entity prefab { get; }
public Unity.Mathematics.float2 order { get; }
public Game.Notifications.IconPriority priority { get; }
public Game.Notifications.IconFlags flags { get; }
public ClusterIcon(Unity.Entities.Entity icon, Unity.Entities.Entity prefab, Unity.Mathematics.float2 order, Game.Notifications.IconPriority priority, Game.Notifications.IconFlags flags);
}
Fields
private Unity.Entities.Entity m_Icon
private Unity.Entities.Entity m_Icon;
private Unity.Entities.Entity m_Prefab
private Unity.Entities.Entity m_Prefab;
private Unity.Mathematics.float2 m_Order
private Unity.Mathematics.float2 m_Order;
private Game.Notifications.IconPriority m_Priority
private Game.Notifications.IconPriority m_Priority;
private Game.Notifications.IconFlags m_Flags
private Game.Notifications.IconFlags m_Flags;
Properties
public Unity.Entities.Entity icon { get }
public Unity.Entities.Entity icon { get; }
public Unity.Entities.Entity prefab { get }
public Unity.Entities.Entity prefab { get; }
public Unity.Mathematics.float2 order { get }
public Unity.Mathematics.float2 order { get; }
public Game.Notifications.IconPriority priority { get }
public Game.Notifications.IconPriority priority { get; }
public Game.Notifications.IconFlags flags { get }
public Game.Notifications.IconFlags flags { get; }
Constructors
public ClusterIcon(Unity.Entities.Entity icon, Unity.Entities.Entity prefab, Unity.Mathematics.float2 order, Game.Notifications.IconPriority priority, Game.Notifications.IconFlags flags)
public ClusterIcon(Unity.Entities.Entity icon, Unity.Entities.Entity prefab, Unity.Mathematics.float2 order, Game.Notifications.IconPriority priority, Game.Notifications.IconFlags flags);