Game.Net.PedestrianLaneFlags
Assembly: Assembly-CSharp
Namespace: Game.Net
Type: public enum
Base: System.Enum
Summary: Flags enum describing characteristics and behaviors of a pedestrian lane in Cities: Skylines 2. Marked with [Flags], values can be combined with bitwise operations to represent multiple attributes at once (for example a lane can be both a Crosswalk and AllowEnter). Use these flags when reading or setting lane data related to pedestrian routing, connectivity, and special conditions.
Fields
-
Unsafe = 1
Used to mark a pedestrian lane as unsafe. Typically indicates the lane should be treated with caution in pathfinding or AI decisions (for example, reduced preference or higher cost). -
Crosswalk = 2
Indicates the lane is a crosswalk. Crosswalk lanes are treated differently by pedestrian AI (e.g., prefer for crossing streets) and may interact with traffic rules and signals. -
AllowMiddle = 4
Allows pedestrians to use the middle position of the lane. Useful for wide lanes or special geometry where middle traversal is permitted. -
AllowEnter = 8
Permits pedestrians to enter this lane from other lanes or connections (i.e., the lane can be a target for lane-entering behavior). -
SideConnection = 0x10
Marks a side connection. Typically used when the lane connects to sidewalks, building entrances, or other side attachments rather than through traffic. -
ForbidTransitTraffic = 0x20
Prevents transit vehicles or transit-related traffic from using this lane. Relevant when lanes are adjacent to or interact with transit systems. -
OnWater = 0x40
Indicates the lane is on water (e.g., a pedestrian path on a ferry or boat). Affects which pathfinding and movement rules apply. -
AllowExit = 0x80
Permits pedestrians to exit the lane to other lanes or tiles (i.e., the lane can be a source for lane-exiting behavior).
Properties
- None (enum type; no properties)
{{ The enum is decorated with [Flags], so treat values as bit flags that can be combined. Use bitwise operators to query and modify flags. }}
Constructors
- None (enum type has no constructors)
{{ Enumerations don't have explicit constructors. Values are plain integral constants that can be combined at runtime. }}
Methods
- None (enum type; no methods)
{{ Use C# bitwise operations to work with these flags (see usage examples below). }}
Usage Example
// Combine flags when assigning
PedestrianLaneFlags flags = PedestrianLaneFlags.Crosswalk | PedestrianLaneFlags.AllowEnter;
// Check if a specific flag is set
bool isCrosswalk = (flags & PedestrianLaneFlags.Crosswalk) != 0;
// Add a flag
flags |= PedestrianLaneFlags.AllowExit;
// Remove a flag
flags &= ~PedestrianLaneFlags.AllowEnter;
// Toggle a flag
flags ^= PedestrianLaneFlags.Unsafe;
// Example helper methods
static bool HasFlag(PedestrianLaneFlags value, PedestrianLaneFlags flag) {
return (value & flag) != 0;
}
static PedestrianLaneFlags SetFlag(PedestrianLaneFlags value, PedestrianLaneFlags flag) {
return value | flag;
}
static PedestrianLaneFlags ClearFlag(PedestrianLaneFlags value, PedestrianLaneFlags flag) {
return value & ~flag;
}
{{ YOUR_INFO }}