Game.Net.CoverageService
Assembly:
Assembly-CSharp (typical for Cities: Skylines 2 game code / modding; actual assembly may vary)
Namespace: Game.Net
Type: public enum
Base: System.Enum (underlying type: System.Byte)
Summary: An enum representing the different types of public-service "coverage" categories used by the game's networking/coverage systems. Each value corresponds to a specific service type (healthcare, police, parks, etc.) and is commonly used as an index into coverage arrays, lookups, or service-specific logic. The final entry, Count, provides the number of service categories.
Fields
-
Healthcare
This represents the healthcare coverage category. Underlying numeric value: 0. -
FireRescue
Represents fire & rescue coverage. Underlying numeric value: 1. -
Police
Represents police coverage. Underlying numeric value: 2. -
Park
Represents park-related coverage. Underlying numeric value: 3. -
PostService
Represents postal service coverage. Underlying numeric value: 4. -
Education
Represents education-related coverage (schools, libraries, etc.). Underlying numeric value: 5. -
EmergencyShelter
Represents emergency shelter coverage. Underlying numeric value: 6. -
Welfare
Represents welfare/social service coverage. Underlying numeric value: 7. -
Count
A helper entry containing the number of defined service categories. Useful for iteration and array sizing. Underlying numeric value: 8.
Properties
- This enum does not define properties. Use casting to/from int/byte as needed (e.g., (int)CoverageService.Police).
Constructors
- Enums do not define explicit constructors in source. A default (compiler-provided) constructor exists; values are compiled constants.
Methods
- This enum does not declare instance methods. Standard System.Enum and System.ValueType methods (ToString, Parse, GetValues, etc.) are available via the type system.
Usage Example
// Get number of coverage types
int coverageTypes = (int)Game.Net.CoverageService.Count;
// Iterate over all defined coverage types
for (int i = 0; i < coverageTypes; i++)
{
var service = (Game.Net.CoverageService)i;
// Use `service` as an index into arrays that store per-service coverage info:
// coverageArray[i] or coverageArray[(int)service]
}
// Example: increment a coverage counter for police
int[] coverageCounts = new int[(int)Game.Net.CoverageService.Count];
coverageCounts[(int)Game.Net.CoverageService.Police]++;
// Example: storing/transmitting as byte
byte serviceByte = (byte)Game.Net.CoverageService.Education;
Game.Net.CoverageService serviceFromByte = (Game.Net.CoverageService)serviceByte;
{{ Additional notes: - When writing mods, cast this enum to int when using it as an index into arrays or lists. - The enum underlying type is byte, so it is compact for network/state storage. Be careful when persisting values across versions if the enum is extended or reordered. - The Count member is intended for bounds and iteration; avoid relying on its exact numeric value except to size arrays or loops. }}