Game.Net.ConnectionWarningSystem+CollectOwnersJob2+BuildingIterator
Assembly: Game
Namespace: Game.Net
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.Collections.INativeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>
, Colossal.Collections.IUnsafeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>
Code
public sealed struct BuildingIterator : Colossal.Collections.INativeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>, Colossal.Collections.IUnsafeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>
{
public Colossal.Mathematics.Bounds2 m_Bounds;
public Unity.Entities.ComponentLookup<Game.Buildings.Building> m_BuildingData;
public Unity.Entities.ComponentLookup<Game.Common.Owner> m_OwnerData;
public Unity.Collections.NativeParallelHashSet<Unity.Entities.Entity> m_OwnerSet;
public Unity.Collections.NativeList<Unity.Entities.Entity> m_Owners;
public System.Boolean Intersect(Game.Common.QuadTreeBoundsXZ bounds);
public System.Void Iterate(Game.Common.QuadTreeBoundsXZ bounds, Unity.Entities.Entity entity);
}
Fields
public Colossal.Mathematics.Bounds2 m_Bounds
public Colossal.Mathematics.Bounds2 m_Bounds;
public Unity.Entities.ComponentLookup<Game.Buildings.Building> m_BuildingData
public Unity.Entities.ComponentLookup<Game.Buildings.Building> m_BuildingData;
public Unity.Entities.ComponentLookup<Game.Common.Owner> m_OwnerData
public Unity.Entities.ComponentLookup<Game.Common.Owner> m_OwnerData;
public Unity.Collections.NativeParallelHashSet<Unity.Entities.Entity> m_OwnerSet
public Unity.Collections.NativeParallelHashSet<Unity.Entities.Entity> m_OwnerSet;
public Unity.Collections.NativeList<Unity.Entities.Entity> m_Owners
public Unity.Collections.NativeList<Unity.Entities.Entity> m_Owners;
Methods
public Intersect(Game.Common.QuadTreeBoundsXZ bounds) : System.Boolean
public System.Boolean Intersect(Game.Common.QuadTreeBoundsXZ bounds);
public Iterate(Game.Common.QuadTreeBoundsXZ bounds, Unity.Entities.Entity entity) : System.Void
public System.Void Iterate(Game.Common.QuadTreeBoundsXZ bounds, Unity.Entities.Entity entity);