Game.Net.AirwayHelpers+AirwayData
Assembly: Game
Namespace: Game.Net
Type: struct sealed public
Base: System.ValueType
Implements: System.IDisposable
Code
public sealed struct AirwayData : System.IDisposable
{
private Game.Net.AirwayHelpers+AirwayMap <helicopterMap>k__BackingField;
private Game.Net.AirwayHelpers+AirwayMap <airplaneMap>k__BackingField;
public Game.Net.AirwayHelpers+AirwayMap helicopterMap { get; private set; }
public Game.Net.AirwayHelpers+AirwayMap airplaneMap { get; private set; }
public AirwayData(Game.Net.AirwayHelpers+AirwayMap _helicopterMap, Game.Net.AirwayHelpers+AirwayMap _airplaneMap);
public System.Void Dispose();
}
Fields
private Game.Net.AirwayHelpers+AirwayMap <helicopterMap>k__BackingField
private Game.Net.AirwayHelpers+AirwayMap <helicopterMap>k__BackingField;
private Game.Net.AirwayHelpers+AirwayMap <airplaneMap>k__BackingField
private Game.Net.AirwayHelpers+AirwayMap <airplaneMap>k__BackingField;
Properties
public Game.Net.AirwayHelpers+AirwayMap helicopterMap { get; private set }
public Game.Net.AirwayHelpers+AirwayMap helicopterMap { get; private set; }
public Game.Net.AirwayHelpers+AirwayMap airplaneMap { get; private set }
public Game.Net.AirwayHelpers+AirwayMap airplaneMap { get; private set; }
Constructors
public AirwayData(Game.Net.AirwayHelpers+AirwayMap _helicopterMap, Game.Net.AirwayHelpers+AirwayMap _airplaneMap)
public AirwayData(Game.Net.AirwayHelpers+AirwayMap _helicopterMap, Game.Net.AirwayHelpers+AirwayMap _airplaneMap);
Methods
public Dispose() : System.Void
public System.Void Dispose();