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Game.Net.AirwayHelpers+AirwayData

Assembly: Game
Namespace: Game.Net

Type: struct sealed public

Base: System.ValueType
Implements: System.IDisposable

Code

public sealed struct AirwayData : System.IDisposable
{
    private Game.Net.AirwayHelpers+AirwayMap <helicopterMap>k__BackingField;
    private Game.Net.AirwayHelpers+AirwayMap <airplaneMap>k__BackingField;

    public Game.Net.AirwayHelpers+AirwayMap helicopterMap { get; private set; }
    public Game.Net.AirwayHelpers+AirwayMap airplaneMap { get; private set; }

    public AirwayData(Game.Net.AirwayHelpers+AirwayMap _helicopterMap, Game.Net.AirwayHelpers+AirwayMap _airplaneMap);

    public System.Void Dispose();
}

Fields

  • private Game.Net.AirwayHelpers+AirwayMap <helicopterMap>k__BackingField
private Game.Net.AirwayHelpers+AirwayMap <helicopterMap>k__BackingField;
  • private Game.Net.AirwayHelpers+AirwayMap <airplaneMap>k__BackingField
private Game.Net.AirwayHelpers+AirwayMap <airplaneMap>k__BackingField;

Properties

  • public Game.Net.AirwayHelpers+AirwayMap helicopterMap { get; private set }
public Game.Net.AirwayHelpers+AirwayMap helicopterMap { get; private set; }
  • public Game.Net.AirwayHelpers+AirwayMap airplaneMap { get; private set }
public Game.Net.AirwayHelpers+AirwayMap airplaneMap { get; private set; }

Constructors

  • public AirwayData(Game.Net.AirwayHelpers+AirwayMap _helicopterMap, Game.Net.AirwayHelpers+AirwayMap _airplaneMap)
public AirwayData(Game.Net.AirwayHelpers+AirwayMap _helicopterMap, Game.Net.AirwayHelpers+AirwayMap _airplaneMap);

Methods

  • public Dispose() : System.Void
public System.Void Dispose();