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Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult

Assembly: Game
Namespace: Game.Modding.Toolchain

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum FilterResult : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Unchecked;
    public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Valid;
    public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Invalid;
    public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Complete;
    public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult InProgress;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Unchecked
public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Unchecked;
  • public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Valid
public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Valid;
  • public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Invalid
public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Invalid;
  • public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Complete
public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult Complete;
  • public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult InProgress
public static const Game.Modding.Toolchain.ToolchainDependencyManager+FilterResult InProgress;