Game.Input.ValueInputBindingComposite`1
Assembly: Game
Namespace: Game.Input
Type: class abstract public
Base: UnityEngine.InputSystem.InputBindingComposite<T>
Implements: Game.Input.ICustomComposite
Code
public abstract class ValueInputBindingComposite<T> : UnityEngine.InputSystem.InputBindingComposite<T>, Game.Input.ICustomComposite
{
public System.Boolean m_IsRebindable;
public System.Boolean m_IsModifiersRebindable;
public System.Boolean m_AllowModifiers;
public System.Boolean m_CanBeEmpty;
public System.Boolean m_DeveloperOnly;
public Colossal.Platform m_Platform;
public System.Boolean m_BuiltIn;
public System.Boolean m_IsDummy;
public System.Boolean m_IsHidden;
public Game.Input.OptionGroupOverride m_OptionGroupOverride;
public Game.Input.BuiltInUsages m_Usages;
public System.Int64 m_LinkGuid1;
public System.Int64 m_LinkGuid2;
public System.Boolean isRebindable { get; }
public System.Boolean isModifiersRebindable { get; }
public System.Boolean allowModifiers { get; }
public System.Boolean canBeEmpty { get; }
public System.Boolean developerOnly { get; }
public Colossal.Platform platform { get; }
public System.Boolean builtIn { get; }
public System.Boolean isDummy { get; }
public System.Boolean isHidden { get; }
public Game.Input.OptionGroupOverride optionGroupOverride { get; }
public System.Guid linkedGuid { get; set; }
public UnityEngine.InputSystem.Utilities.NameAndParameters parameters { get; }
public Game.Input.Usages usages { get; }
protected ValueInputBindingComposite`1();
protected virtual System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.Utilities.NamedValue> GetParameters();
}
Fields
public System.Boolean m_IsRebindable
public System.Boolean m_IsRebindable;
public System.Boolean m_IsModifiersRebindable
public System.Boolean m_IsModifiersRebindable;
public System.Boolean m_AllowModifiers
public System.Boolean m_AllowModifiers;
public System.Boolean m_CanBeEmpty
public System.Boolean m_CanBeEmpty;
public System.Boolean m_DeveloperOnly
public System.Boolean m_DeveloperOnly;
public Colossal.Platform m_Platform
public Colossal.Platform m_Platform;
public System.Boolean m_BuiltIn
public System.Boolean m_BuiltIn;
public System.Boolean m_IsDummy
public System.Boolean m_IsDummy;
public System.Boolean m_IsHidden
public System.Boolean m_IsHidden;
public Game.Input.OptionGroupOverride m_OptionGroupOverride
public Game.Input.OptionGroupOverride m_OptionGroupOverride;
public Game.Input.BuiltInUsages m_Usages
public Game.Input.BuiltInUsages m_Usages;
public System.Int64 m_LinkGuid1
public System.Int64 m_LinkGuid1;
public System.Int64 m_LinkGuid2
public System.Int64 m_LinkGuid2;
Properties
public System.Boolean isRebindable { get }
public System.Boolean isRebindable { get; }
public System.Boolean isModifiersRebindable { get }
public System.Boolean isModifiersRebindable { get; }
public System.Boolean allowModifiers { get }
public System.Boolean allowModifiers { get; }
public System.Boolean canBeEmpty { get }
public System.Boolean canBeEmpty { get; }
public System.Boolean developerOnly { get }
public System.Boolean developerOnly { get; }
public Colossal.Platform platform { get }
public Colossal.Platform platform { get; }
public System.Boolean builtIn { get }
public System.Boolean builtIn { get; }
public System.Boolean isDummy { get }
public System.Boolean isDummy { get; }
public System.Boolean isHidden { get }
public System.Boolean isHidden { get; }
public Game.Input.OptionGroupOverride optionGroupOverride { get }
public Game.Input.OptionGroupOverride optionGroupOverride { get; }
public System.Guid linkedGuid { get; set }
public System.Guid linkedGuid { get; set; }
public UnityEngine.InputSystem.Utilities.NameAndParameters parameters { get }
public UnityEngine.InputSystem.Utilities.NameAndParameters parameters { get; }
public Game.Input.Usages usages { get }
public Game.Input.Usages usages { get; }
Constructors
protected ValueInputBindingComposite
1()`
protected ValueInputBindingComposite`1();
Methods
protected virtual GetParameters() : System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.Utilities.NamedValue>
protected virtual System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.Utilities.NamedValue> GetParameters();
Nested types
Game.Input.ValueInputBindingComposite<T>