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Game.Input.UIBaseInputAction+Transform

Assembly: Game
Namespace: Game.Input

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Flags

Code

public sealed enum Transform : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Input.UIBaseInputAction+Transform None;
    public static const Game.Input.UIBaseInputAction+Transform Down;
    public static const Game.Input.UIBaseInputAction+Transform Up;
    public static const Game.Input.UIBaseInputAction+Transform Left;
    public static const Game.Input.UIBaseInputAction+Transform Right;
    public static const Game.Input.UIBaseInputAction+Transform Negative;
    public static const Game.Input.UIBaseInputAction+Transform Positive;
    public static const Game.Input.UIBaseInputAction+Transform Vertical;
    public static const Game.Input.UIBaseInputAction+Transform Horizontal;
    public static const Game.Input.UIBaseInputAction+Transform Press;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Input.UIBaseInputAction+Transform None
public static const Game.Input.UIBaseInputAction+Transform None;
  • public static const Game.Input.UIBaseInputAction+Transform Down
public static const Game.Input.UIBaseInputAction+Transform Down;
  • public static const Game.Input.UIBaseInputAction+Transform Up
public static const Game.Input.UIBaseInputAction+Transform Up;
  • public static const Game.Input.UIBaseInputAction+Transform Left
public static const Game.Input.UIBaseInputAction+Transform Left;
  • public static const Game.Input.UIBaseInputAction+Transform Right
public static const Game.Input.UIBaseInputAction+Transform Right;
  • public static const Game.Input.UIBaseInputAction+Transform Negative
public static const Game.Input.UIBaseInputAction+Transform Negative;
  • public static const Game.Input.UIBaseInputAction+Transform Positive
public static const Game.Input.UIBaseInputAction+Transform Positive;
  • public static const Game.Input.UIBaseInputAction+Transform Vertical
public static const Game.Input.UIBaseInputAction+Transform Vertical;
  • public static const Game.Input.UIBaseInputAction+Transform Horizontal
public static const Game.Input.UIBaseInputAction+Transform Horizontal;
  • public static const Game.Input.UIBaseInputAction+Transform Press
public static const Game.Input.UIBaseInputAction+Transform Press;