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Game.Input.ScrollSensitivityProcessor

Assembly:
Namespace: Game.Input

Type: class

Base: UnityEngine.InputSystem.InputProcessor

Summary: A lightweight input processor that scales raw scroll (float) input by the game's configured final scroll sensitivity. The processor multiplies the incoming float value by SharedSettings.instance.input.finalScrollSensitivity before returning it. Intended to be used with Unity's Input System to apply the game's scroll sensitivity consistently.


Fields

  • (none) This class does not declare any instance or static fields. It is a stateless processor that reads the runtime SharedSettings singleton when processing input.

Properties

  • (none) There are no public or private properties on this type.

Constructors

  • public ScrollSensitivityProcessor()
    The class has the default parameterless constructor (implicit). No initialization is required.

Methods

  • public override float Process(float value, InputControl control)
    Processes a raw scroll input value by multiplying it with SharedSettings.instance.input.finalScrollSensitivity and returning the result.

Notes: - Depends on SharedSettings.instance and its input.finalScrollSensitivity property. If SharedSettings.instance is null (unlikely in normal game runtime), this will throw a NullReferenceException. - The InputControl parameter is accepted to match the InputProcessor signature but is not used by this implementation.

Usage Example

// Direct usage: apply the processor manually
var processor = new Game.Input.ScrollSensitivityProcessor();
float rawScroll = 1.0f; // example raw input from device
float adjusted = processor.Process(rawScroll, null);

// Typical intent: register or reference this processor via Unity's Input System so it is applied automatically
// Example (if registration is needed at runtime):
// UnityEngine.InputSystem.InputSystem.RegisterProcessor<Game.Input.ScrollSensitivityProcessor>();

// If used as a processor on bindings, the Input System will call Process(...) for you and this processor
// will scale the scroll value by SharedSettings.instance.input.finalScrollSensitivity.