Skip to content

Game.Input.UIBaseInputAction+ProcessAs

Assembly: Game
Namespace: Game.Input

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum ProcessAs : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Input.UIBaseInputAction+ProcessAs AutoDetect;
    public static const Game.Input.UIBaseInputAction+ProcessAs Button;
    public static const Game.Input.UIBaseInputAction+ProcessAs Axis;
    public static const Game.Input.UIBaseInputAction+ProcessAs Vector2;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Input.UIBaseInputAction+ProcessAs AutoDetect
public static const Game.Input.UIBaseInputAction+ProcessAs AutoDetect;
  • public static const Game.Input.UIBaseInputAction+ProcessAs Button
public static const Game.Input.UIBaseInputAction+ProcessAs Button;
  • public static const Game.Input.UIBaseInputAction+ProcessAs Axis
public static const Game.Input.UIBaseInputAction+ProcessAs Axis;
  • public static const Game.Input.UIBaseInputAction+ProcessAs Vector2
public static const Game.Input.UIBaseInputAction+ProcessAs Vector2;