Game.Input.UIBaseInputAction+Priority
Assembly: Game
Namespace: Game.Input
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum Priority : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Input.UIBaseInputAction+Priority Custom;
public static const Game.Input.UIBaseInputAction+Priority Disabled;
public static const Game.Input.UIBaseInputAction+Priority Tooltip;
public static const Game.Input.UIBaseInputAction+Priority A;
public static const Game.Input.UIBaseInputAction+Priority X;
public static const Game.Input.UIBaseInputAction+Priority Y;
public static const Game.Input.UIBaseInputAction+Priority B;
public static const Game.Input.UIBaseInputAction+Priority DPad;
public static const Game.Input.UIBaseInputAction+Priority Bumper;
public static const Game.Input.UIBaseInputAction+Priority Trigger;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Input.UIBaseInputAction+Priority Custom
public static const Game.Input.UIBaseInputAction+Priority Custom;
public static const Game.Input.UIBaseInputAction+Priority Disabled
public static const Game.Input.UIBaseInputAction+Priority Disabled;
public static const Game.Input.UIBaseInputAction+Priority Tooltip
public static const Game.Input.UIBaseInputAction+Priority Tooltip;
public static const Game.Input.UIBaseInputAction+Priority A
public static const Game.Input.UIBaseInputAction+Priority A;
public static const Game.Input.UIBaseInputAction+Priority X
public static const Game.Input.UIBaseInputAction+Priority X;
public static const Game.Input.UIBaseInputAction+Priority Y
public static const Game.Input.UIBaseInputAction+Priority Y;
public static const Game.Input.UIBaseInputAction+Priority B
public static const Game.Input.UIBaseInputAction+Priority B;
public static const Game.Input.UIBaseInputAction+Priority DPad
public static const Game.Input.UIBaseInputAction+Priority DPad;
public static const Game.Input.UIBaseInputAction+Priority Bumper
public static const Game.Input.UIBaseInputAction+Priority Bumper;
public static const Game.Input.UIBaseInputAction+Priority Trigger
public static const Game.Input.UIBaseInputAction+Priority Trigger;