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Game.Input.UIBaseInputAction+Priority

Assembly: Game
Namespace: Game.Input

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum Priority : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Input.UIBaseInputAction+Priority Custom;
    public static const Game.Input.UIBaseInputAction+Priority Disabled;
    public static const Game.Input.UIBaseInputAction+Priority Tooltip;
    public static const Game.Input.UIBaseInputAction+Priority A;
    public static const Game.Input.UIBaseInputAction+Priority X;
    public static const Game.Input.UIBaseInputAction+Priority Y;
    public static const Game.Input.UIBaseInputAction+Priority B;
    public static const Game.Input.UIBaseInputAction+Priority DPad;
    public static const Game.Input.UIBaseInputAction+Priority Bumper;
    public static const Game.Input.UIBaseInputAction+Priority Trigger;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Input.UIBaseInputAction+Priority Custom
public static const Game.Input.UIBaseInputAction+Priority Custom;
  • public static const Game.Input.UIBaseInputAction+Priority Disabled
public static const Game.Input.UIBaseInputAction+Priority Disabled;
  • public static const Game.Input.UIBaseInputAction+Priority Tooltip
public static const Game.Input.UIBaseInputAction+Priority Tooltip;
  • public static const Game.Input.UIBaseInputAction+Priority A
public static const Game.Input.UIBaseInputAction+Priority A;
  • public static const Game.Input.UIBaseInputAction+Priority X
public static const Game.Input.UIBaseInputAction+Priority X;
  • public static const Game.Input.UIBaseInputAction+Priority Y
public static const Game.Input.UIBaseInputAction+Priority Y;
  • public static const Game.Input.UIBaseInputAction+Priority B
public static const Game.Input.UIBaseInputAction+Priority B;
  • public static const Game.Input.UIBaseInputAction+Priority DPad
public static const Game.Input.UIBaseInputAction+Priority DPad;
  • public static const Game.Input.UIBaseInputAction+Priority Bumper
public static const Game.Input.UIBaseInputAction+Priority Bumper;
  • public static const Game.Input.UIBaseInputAction+Priority Trigger
public static const Game.Input.UIBaseInputAction+Priority Trigger;