Game.Input.PlatformProcessor`1
Assembly: Game
Namespace: Game.Input
Type: class abstract public
Base: UnityEngine.InputSystem.InputProcessor<TValue>
Code
public abstract class PlatformProcessor<TValue> : UnityEngine.InputSystem.InputProcessor<TValue>
{
public Colossal.Platform m_Platform;
public Game.Input.ProcessorDeviceType m_DeviceType;
private System.Nullable<System.Boolean> m_NeedProcess;
protected System.Boolean needProcess { protected get; }
protected PlatformProcessor`1();
}
Fields
public Colossal.Platform m_Platform
public Colossal.Platform m_Platform;
public Game.Input.ProcessorDeviceType m_DeviceType
public Game.Input.ProcessorDeviceType m_DeviceType;
private System.Nullable<System.Boolean> m_NeedProcess
private System.Nullable<System.Boolean> m_NeedProcess;
Properties
protected System.Boolean needProcess { protected get }
protected System.Boolean needProcess { protected get; }
Constructors
protected PlatformProcessor
1()`
protected PlatformProcessor`1();