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Game.Input.PlatformProcessor`1

Assembly: Game
Namespace: Game.Input

Type: class abstract public

Base: UnityEngine.InputSystem.InputProcessor<TValue>

Code

public abstract class PlatformProcessor<TValue> : UnityEngine.InputSystem.InputProcessor<TValue>
{
    public Colossal.Platform m_Platform;
    public Game.Input.ProcessorDeviceType m_DeviceType;
    private System.Nullable<System.Boolean> m_NeedProcess;

    protected System.Boolean needProcess { protected get; }

    protected PlatformProcessor`1();

}

Fields

  • public Colossal.Platform m_Platform
public Colossal.Platform m_Platform;
  • public Game.Input.ProcessorDeviceType m_DeviceType
public Game.Input.ProcessorDeviceType m_DeviceType;
  • private System.Nullable<System.Boolean> m_NeedProcess
private System.Nullable<System.Boolean> m_NeedProcess;

Properties

  • protected System.Boolean needProcess { protected get }
protected System.Boolean needProcess { protected get; }

Constructors

  • protected PlatformProcessor1()`
protected PlatformProcessor`1();