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Game.Input.ProxyComposite+Info

Assembly: Game
Namespace: Game.Input

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct Info
{
    public Game.Input.InputManager+DeviceType m_Device;
    public Game.Input.CompositeInstance m_Source;
    public System.Collections.Generic.List<Game.Input.ProxyBinding> m_Bindings;

}

Fields

  • public Game.Input.InputManager+DeviceType m_Device
public Game.Input.InputManager+DeviceType m_Device;
  • public Game.Input.CompositeInstance m_Source
public Game.Input.CompositeInstance m_Source;
  • public System.Collections.Generic.List<Game.Input.ProxyBinding> m_Bindings
public System.Collections.Generic.List<Game.Input.ProxyBinding> m_Bindings;